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  1. #11
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Maeka View Post
    Well, where's PLD's awesome aura-like thing?

    The OP is complaining about a "lack-luster glow effect" when.... PLDs don't even get a glow or anything like that.

    Where's our angel wings? Where's all the light that we're supposed to have? We don't have any of that.
    Passage of Arms
    (6)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by BluexBird View Post
    Doesn't Darkside last forever? Like until you turn it off? It'd be unfair if Dark Knights got some cool animation for the entirety of the fight. It'd be like Warriors glowing red for the whole fight. Which would be cute, especially on my Lala.
    Actually, both WAR and DRK have had permanent passive auras since their respective releases. WAR's aura becomes brighter as your gauge level increases, while DRK has a flickering red cloth effect to show that Darkside is active. Both are permanent. DRK's was originally brighter to make sure that the player knew that it was active, but was toned down because people felt that it was too intrusive. That being said, they've created a number of different in game auras for DRK which are NPC exclusive and are more visible without spanning most of the screen.

    The community keeps asking about DRK's aura because the devs have consistently teased at it but not followed through. The original job actions reveal in HW showed a very different DRK aura that a lot of the playerbase liked:



    Likewise, the job storyline for DRK features a different aura as well, also not available to the player, but available to NPCs.



    It's worth noting that the glowing eye effect associated with Inner Release was historically a part of the original DRK questline, two years ago, but was simply ported over to WAR because it looks cool.



    Likewise, if you've been following along with the Hildebrand storyline:



    I wonder when they'll stop teasing with the lore and actually follow through with it. It's not like they actually need to create anything new, because several of these are already in game and have clearly been linked to DRK.
    (8)
    Last edited by Lyth; 08-05-2017 at 12:36 AM.

  3. #13
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Instead of looking at the other tanks, I think a better way of wording this argument is that Darkside just looks obnoxious and bad. It looks like a placeholder effect from development and they never got around changing it.
    (1)

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Dark Knight level 78 trait: Darkerside

    Evolves Sole Survivor into Soul Survivor.

    Evolves Darkside into Darkerside.
    (1)

  5. #15
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lyth View Post
    It's worth noting that the glowing eye effect associated with Inner Release was historically a part of the original DRK questline, two years ago, but was simply ported over to WAR because it looks cool.
    Not to Um-Actually you, but it was part of the WAR quests before DRK was even a thing. S'what made it so cool to finally get it.
    But yeah I still find their justifications silly, they should just let you use it regardless of presentation.
    (1)

  6. #16
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kumori_Kumo View Post
    ...
    I suppose it was actually a BLM thing, by that same token. It might just be me, but it feels like a lot of these fun flavour abilities and animations get shunted towards WAR because they tend to be more outspoken about it, so SE feels the need to cater specifically to them.
    (1)
    Last edited by Lyth; 08-05-2017 at 02:55 AM.

  7. #17
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Lyth View Post
    it feels like a lot of these fun flavour abilities and animations get shunted towards WAR because they tend to be more outspoken about it, so SE feels the need to cater specifically to them.
    Maybe! I dunno, when I saw IR gave the effect I kind of expected DRK would get their pasty-flames back, and was surprised they didn't. I mean in a game that's so married to aesthetics, it seems weird not to prioritize things that complete the player's experience.
    (0)

  8. #18
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    What about DRK nerfs? How do you justify that?
    (0)

  9. #19
    Player
    Ryan77k's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    53
    Character
    Rufus Wightman
    World
    Omega
    Main Class
    Dark Knight Lv 90
    No nerfs! Not now, not never!

    On a side note, I sort of reminded myself that maybe it's unfair to compare Darkside's effect with that of WAR's IR. And I'd be willing to leave it at that, if WAR didn't also have the wrath/abandon effect that also looks totally boss and is active most - if not all - of the time. I liked what someone earlier had said about NPCs getting their own unique glows, like Frey's during the early quests, or the same type of glow that Julyan Manderville had in that particular Hildebrand quest. I'd much rather see them ported over than continue on with the utter 'meh' that Darkside is.
    (0)
    I could've done so much with my life. Then I played FFXIV. 10/10

  10. #20
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Valenth View Post
    I would love the black flames that was in the initial reveal, but unless they completely reprogram how said effects are displayed on, amongst other things, mounts I'm afraid we won't be getting it.
    They could make all effect disappear while mounted. Or Darkside only displays when the weapon is unsheathed, like the weapon glowing effects.
    (1)

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