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Thread: MCH buffs!

  1. #71
    Player
    Darian's Avatar
    Join Date
    Apr 2012
    Posts
    48
    Character
    Darian Goodlow
    World
    Malboro
    Main Class
    Archer Lv 80
    Quote Originally Posted by Estellios View Post
    I like the changes, the only thing I don't like about Overheating being worthwhile now is that it's a pain getting into it before you get Flamethrower while still being able to fit buffs and other stuff into the Overheat time while Wildfire is ticking. Once I get to 70 though I will be having a good time with it. That said I do agree that the heat mechanic itself was a lot more fun when you generated 10 per heated shot and had to manage it more and I'd be really pumped if they went back to that.

    One thing I think would be nice is if they made Barrel Stabilizer automatically give you your Gauss Barrel back at the same time so it's one less button press. Not really a big deal but it would make it a little more fluid.
    I agree that change heat gains back to 10 might be better. Too lazy to do the math... IMO. Gauss barrel needs to be a trait and add another OGC ability at this point
    (0)

  2. #72
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Darian View Post
    I agree that change heat gains back to 10 might be better. Too lazy to do the math... IMO. Gauss barrel needs to be a trait and add another OGC ability at this point
    That would be good too. There's never been a reason to have it off in Stormblood.
    (2)

  3. #73
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Having tested on a dummy for a bit now, I think these changes have made MCH more fun to play than in 4.05, but not nearly as fun as in 4.0. Heat management is now non-existent in perfect play. Unless you have incredibly high skill speed, there is no need to ever use Cooldown unless you are already overheating, which feels all sorts of wrong. Your shots naturally bring you to 85-95 heat before your next Wildfire with no need to ever reduce your heat, so then you just tap Flamethrower to overheat. We need something like 10 heat per shot, for ammo to not prevent heat gains, or a rescaling of the heat gauge numbers to make heat management interesting again.

    As mentioned by others, replacing Gauss Barrel and your turret are also just annoying things you have to do once the respective timer elapses, and are not really meaningful. Having Gauss Barrel reapply itself or Barrel Stabilizer apply it, and just disabling the turret instead of destroying it would be some very nice QoL changes.
    (7)

  4. #74
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I don't believe the 10 heat to be a good thing just with the former system. Let's think about it, it's like asking awareness for a poor little free slug shot not even providing something special. Sure, why not having 10 heat per heated shot, but I wish we had something more to do than just a free slug shot, like it would change everything. Remember it's just 40 bonus potency compared to Split Shot... with no chance to proc a Clean Shot.

    I agree for difficulty as I naturally like it, but I don't want that vision of difficulty and fun for just 40 more potency (which can end to don't even be a boost as it has no chance to proc anything else, and doing Cooldown --> Combo 1, is not better than doing Combo 1 --> Combo 2 as this one could at least proc Combo 3 instead of just a Combo 2).

    I don't have ideas about what to do about that heat for now, but yea, I feel like a free Slug Shot with 0% Clean Shot proc to be too light for 10 heat per shot.
    (0)

  5. #75
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Idolon View Post
    there is no need to ever use Cooldown unless you are already overheating, which feels all sorts of wrong.
    There is need to use Cooldown when you want to keep attacking while you know the boss is about to change phase to don't overheat while the boss is invincible or untargetable. There is nothing wrong, and it feels like you didn't play it to believe we just straightly use Wildfire 100% of the time we can like if you never faced a monster about to die or a boss about to change phases, so you still want to attack but delay the start of overheat thanks to Cooldown. (I didn't say you don't play it, I really mean it feels like you forgot that part of the gameplay like if you didn't play it to never faced it).
    (1)
    Last edited by Fannah; 08-09-2017 at 04:22 PM.

  6. #76
    Player
    Guulu's Avatar
    Join Date
    Jul 2017
    Posts
    40
    Character
    Guguulu Laladoga
    World
    Bahamut
    Main Class
    Botanist Lv 80
    Heat gauge became so simple to manage after 4.05, and now even hotshot is extended to 60s. What should we do between the WF windows? Hitting 123 several times and literally 1 CD and 1 hotshot? (CD is't even needed with low enough SS) I'm so disappointed about most of these "buffs", the challenging factor of MCH is taken away in 4.05 and now I don't even have to keep an eye on hotshot timer. What they have done these 2 patches is lower the skill floor with tiny amount of dps buff. I feel like heat gauge is almost irrelevant now after FT increase 20 heat per tick, right now MCH is simply just 123 for a minute, hit hotshot once, FT then do your WF rotation. I feel the fun of MCH left is the unique 123 combo with a bit ammunition management. At the very least dismantle is now much more useful.
    (0)

  7. #77
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    There is need to use Cooldown when you want to keep attacking while you know the boss while change phase to don't overheat while the boss is invincible or untargetable.
    Not exactly. If you don't make a fight rotation that uses wildfire every time it's up you're going to lose a wildfire and lose damage over the course of the entire fight.

    I don't believe the 10 heat to be a good thing just with the former system. Let's think about it, it's like asking awareness for a poor little free slug shot not even providing something special. Sure, why not having 10 heat per heated shot, but I wish we had something more to do than just a free slug shot, like it would change everything. Remember it's just 40 bonus potency compared to Split Shot... with no chance to proc a Clean Shot.
    It was a guaranteed step of your combo. 3 cooldowns are equal to a 1-2-3 without any of the RNG. On basic math alone it's better than the 25% chance you have of getting to clean shot on proc's alone. It also had a very clear place in it's job in heat management
    (1)
    Last edited by Elnidfse; 08-09-2017 at 04:57 AM.

  8. #78
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Got plenty of 4400DPS and some 4500DPS runs on V4S SSS dummy (i323) so MCH DPS did get a nice boost. Can't wait to try it out on savage this week.
    (2)

  9. #79
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Ehh I will practice the rotation when I get home but now the job is not only harder to play than Bard now definitely, it also does less damage and utility. May be jumping ship if I can't find any fun in this rotation. It is simply miserable what MCH has been going through since 4.0 and it continues to be miserable with this patch. It is only of the least played jobs even in 3.0 and SE seems determined to keep it that way.
    (1)

  10. #80
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    I'm pretty sure our damage is definitely higher than Bard now. Less utility sure but definitely not less damage. It's just been made a lot simpler is all. It's not like that's exactly a bad thing. I just wanted a bit more complexity back.
    (1)

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