Runescape, if you can truly call that an 'RP' game..
.. Need I say more?
Runescape, if you can truly call that an 'RP' game..
.. Need I say more?
Last edited by Kaurhz; 08-08-2017 at 05:41 PM.

The game I played before coming to XIV was FFXI, and I do miss it greatly, so many fond memories, I loved every second I spent on that game, and I loved wings of the Goddess. Would love to see a "past" expansion for FFXIV *nudge nudge SE*

I've seen a few people say they loved FFXI "before the changes" or "pre-abyss" (I'm assuming these are the same thing).
What update happened to FFXI that made it worse or 'ruined' it? Is it similar to what happened with Star Wars Galaxies (the sort of pin-up example of a major revamp killing an MMO).
The game I miss the most would be Star Wars Galaxies, miss my elder jediMy other favorite games through the years were Dark Age of Camelot, miss the old frontiers and spamming many pets with my Theurigist, and old school EQ2 (loved raiding in this game). Other then that I have been in both FFXI beta and FFXIV 1.0 and 2.0 betas and still love this game.
Dabbled in quite a few MMOs,
WoW
Tera
Vindictus
Rift
Wakfu <- underappreciated game
Normally I kept on popping back to WoW between those other games that, although they did something new and interesting, didn't have the polish that WoW had. But FFXIV has firmly dislodged WoW from its perch.
Last edited by Aerowaffle; 08-08-2017 at 06:50 PM.

Lets see, my previous mmos were
FF11
Phantasy star universe
Dream of mirror online
Mabinogi
Air rivals
In that order. 11 I dont miss too much as I got over it. PSU and Air rivals I miss a lot as many good times were had.
Dont miss mabi or DOMO much since Mabi is still alive and I can log in anytime and DOMO got a reboot and is alive again.
I liked the old stuff.
Oh hey nothing was here





Mostly it's the 'old school'/hardcore players lamenting how the Abyssea mini expansions made levelling much more easier and accessible (and although I long suffered under the terrible level grind of FFXI, I can see where they're coming from - getting to level cap no longer was an achievement to work towards it was just a number). FFXI until then was party-focused, in fact you needed to be in a party to do pretty much anything in the game, enemies were just too difficult. Abyssea and it's 'Dominion Operations' content changed all that.I've seen a few people say they loved FFXI "before the changes" or "pre-abyss" (I'm assuming these are the same thing).
What update happened to FFXI that made it worse or 'ruined' it? Is it similar to what happened with Star Wars Galaxies (the sort of pin-up example of a major revamp killing an MMO).
Although the writing was on the wall long before Aby'd addition for the end of party-centric levelling (Wings of the Goddess and it's 'wallbashes', training regimes at outposts, exp scrolls), but Aby and Dom Ops truly was the watershed for FFXI moving away from old school 'party based' content to more solo-orientated gameplay, a transition that has more or less completed with the most recent changes made to the game (level cap raised to 99, most content can be soloed now using the 'Trust' npc fighters, exp given by enemies has been greatly buffed and exp needed to level has been greatly reduced).
It did bring new players into the game though, so it was ultimately not a bad thing, complaints about it therefore comes across as more just this trope at play I guess.
Ironically it pretty much became a predecessor to how Palace of the Dead is here in FFXIV for that matter in opening up ease of levelling to players. Give a means to level quickly and players will ultimately prefer to use iit no matter what it is. But I digress...
Last edited by Enkidoh; 08-08-2017 at 08:37 PM.



DCUO.
I do sometimes miss it for a few reasons.
- Love the DC comics characters that were in the game's story mode.
- I really enjoyed how you could play as a hero or a villain.
- There were various travel modes that were quite fun (flying, acrobatics, super speed).
- There were many types of battles from 1v1, 2v2, 4v4, 8v8 and larger raids, and the raids were actual raids and not just a boss in a circular room.
- The healing jobs (sorcery, nature, celestial, lightning) in the game were very fun and quite different from each other, and while not perfect, they seemed to be pretty balanced.
- And the one thing I miss most of all was the way they did glamour. You had an actual glamour log so you didn't have to physically hold on to every piece of gear in the game.
Last edited by NorthernLadMSP; 08-08-2017 at 08:47 PM.
Wow, and just came here recently.
I'm not looking back atm, because every aspect that drew me away from wow, this game has. Plus it's Final Fantasy IP, which I'm a huge fan.



MegaTen Imagine
I miss it a bit. It never ended over here. The story just stopped. People left. The game switched localizers. New localizer dropped the game soon after. Never got to see the end. There was fun end game stuff like the Beelzebub fight and lots of world building, just sad I never saw it amount to anything.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
My other favorite games through the years were Dark Age of Camelot, miss the old frontiers and spamming many pets with my Theurigist, and old school EQ2 (loved raiding in this game). Other then that I have been in both FFXI beta and FFXIV 1.0 and 2.0 betas and still love this game.




