Quote Originally Posted by Naunet View Post
It's possible to have challenging jump puzzles that don't rely on BS invisible hitbox issues and clumsy movement control for their challenge. See GW2 and WildStar.
Exactly, heck I've been fiddling around with GW2 out of curiosity and the one "jump puzzle" I did is straight up fun. it's not just "I wanna be the guy" style of pixel perfect jumping, it actually feels engaging, you have to look at your surroundings and some even have traps you have to avoid. That's fun. Sadly the twitchy movement of trying to get your character right and not executing the wrong type of movement or trying to move jump and jump in the air only to jump halfway because the movement wouldn't move and you jumped right off, just isn't fun. If you want good jump puzzles, the controls need to support it and currently XIV's controls lack that finesse needed to make them fun.