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  1. #1
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I actually enjoyed the jump puzzles myself, however I did not enjoy the "invisible" ledges you are forced to use in order to successfully climb up. That last jump has you literally standing on the edge and after 10 tries the only way I found to get up there is facing the tower and doing a side hop. I enjoyed the reward and the view, do believe they need to add a mini aether so we can teleport back once we succeed. Funny thing is I did the tower first, so the bath house one was a snap.
    (0)

  2. #2
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    I do enjoy jumping puzzles, I think they can made quite challanging as well.. However, Square-Enix can def learn from Guild Wars to improve on them as the Kugane one is not really well done. It's a good height for a puzzle, has good challanging bits, but the invisible hit boxes, bad placement of certain jumps etc, can be improved on.
    (1)

  3. #3
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhiteRoseSamurai View Post
    It's one thing to make a game challenging. It's another to just be a jerk. And whoever thought it was a good idea to put that sightseeing point in Kugane at the other side of a ridiculous jumping puzzle is exactly that. A jerk.
    Or maybe you could just appreciate that they added interesting jump puzzles to the game? to me, sure it was frustrating at first but I felt really happy when I managed to make it to the top the first time. Besides, there are some pretty challenging vistas here and there in case you haven't gotten them already. I'd say some of them are worse.
    (0)

  4. #4
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    I raged so hard for that jumping puzzle. I did it, but I won't be doing something like that again. I would have liked it more but the entire tower has little invisible edges and corners all over that make the jumps strange and even more annoying.

    But you know what is worse then the Kugane Tower sightseeing log? 99% of the ARR sightseeing logs. Time restrictions, crazy jumps, weather requirements; all of this and in combinations too. The Kugane Tower can be done with perseverance and practice but those ARR sightseeing logs are pure evil.
    (1)

  5. #5
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Erudito View Post
    I raged so hard for that jumping puzzle. I did it, but I won't be doing something like that again. I would have liked it more but the entire tower has little invisible edges and corners all over that make the jumps strange and even more annoying.

    But you know what is worse then the Kugane Tower sightseeing log? 99% of the ARR sightseeing logs. Time restrictions, crazy jumps, weather requirements; all of this and in combinations too. The Kugane Tower can be done with perseverance and practice but those ARR sightseeing logs are pure evil.
    Really? seemed pretty logic puzzle and was a lot fun in my opinion. Love how SE test a persons ability to adapt to certain situations. :P
    (0)

  6. #6
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    "Get rid of jumping puzzle in Kugane"

    How shall I respond to this thread? Hmmm... Oh, I know! How about no. Just because you gave up trying doesn't mean it should be removed. I never gave up when it took me hours to get up there the first time.
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I'm going to vote NO on removing this puzzle, because it's already in the game and already been proven again and again it can be done if you work at it.

    however I do not want MORE of this kind of puzzle. it's frustrating and substitutes difficulty of inputting and judging jumps for actual skill.
    if they want to put something similar in game make more of the puzzle part and less of the jump part, FFXIV doesn't really do the platforming thing very well.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Rather than get rid of the jumping puzzles I would prefer that SE improve the jumping system itself. There are too many inconsistencies with how the controls react such that it is hard to get repeatable results when going through a puzzle. I don't mind the occasional fall but hate it when it happens due to the software not reacting the same way to software and network response times.
    (4)

  9. #9
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    Please go back to the ARR sight seeing log where half of the vistas require conditions that only happen once or twice a month at a time that isn't convenient for 60% of the playerbase. Thanks SE.
    (1)

  10. #10
    Player
    Katsuragi_'s Avatar
    Join Date
    Jun 2017
    Posts
    88
    Character
    Katsuragi Leonhart
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    I wouldn't mind this one or more of these if it came down to actually being a good or difficult jumping puzzle, not a load of bullcrap geometry.
    (1)
    "A cringe man will always think he's based, but a based man is truthful to his cringe self."
    - Lao Tzu

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