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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Back in HW, I suggested that Scathe could be reworked as a skill that extends Astral Fire/Umbral Ice by 5 or 6 seconds, so that you're not screwed too badly by movement. I still think that would serve a useful purpose for BLM.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Duelle View Post
    Back in HW, I suggested that Scathe could be reworked as a skill that extends Astral Fire/Umbral Ice by 5 or 6 seconds, so that you're not screwed too badly by movement. I still think that would serve a useful purpose for BLM.
    I agree most definitely, this helps alot of people because at some point if dodging screws up their rotation they don't know what to do next to affectively continue it in the best way other than starting over. With an extender while dodging you can literally just continue where you left off. I wish I could rename the thread title but ah well.
    (0)