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  1. #1
    Player
    Mycow8me's Avatar
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    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70

    Black Mage Skill Merge Scathe=transpose?

    Thread title.

    Anyone else think this is a good idea or no? I often times find myself pressing transpose to save enochian continuation for foul but I never use scathe anymore.

    Curious as to if other blm are using scathe for any purpose? Just thinking merging the two into 1 skill would be pretty useful in the sense that you usually have to press transpose when running to avoid something anyway last second otherwise you are casting your more powerful spells immediately after dodging, scathe would be a dps loss waiting for cooldown after dodge. Bards are able to sing for a small dps amount, just seemed like a scathe/transpose would work well as the same thing combined.
    (0)

  2. #2
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Mycow8me View Post
    Thread title.
    snip
    How would this work? Transpose does not have any target requirements. Scathe does. I don't know of any "target optional" abilities, but I imagine it would be a real pain to program. Transpose is most useful between trash packs, and during jump phases, so scathe wouldn't exactly fit alongside it.
    (1)

  3. #3
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    hmm, this is true. Completely forgot about the fact that sometimes we would need to transpose without a target. Maybe scathe could be used to increase the remaining time left on current stacks by 5 or something and also keep transpose? I might actually use scathe in that case.
    (0)

  4. #4
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I still use scathe when I really need to move and have no better options (triple/swift/procs), and as a makeshift execute when something is about to die.

    I'd rather them just remove the MP cost from scathe completely or make it give you back MP instead.
    (1)

  5. #5
    Player
    Nhisso's Avatar
    Join Date
    Jun 2017
    Posts
    116
    Character
    Jacob Nhisso
    World
    Midgardsormr
    Main Class
    Paladin Lv 61
    Stop asking games to take skills away!
    (0)

  6. #6
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Not asking them to take them away, the original idea was to merge them but on second look it wouldn't work. I really don't use scathe in combat at all, even while dodging due to ogcd recast. If it increased current time remaining on astral or umbral by like 5 or something I'd use it while dodging despite its ogcd probably in the case of not wanting to lose 3 stacks of umbral or astral and can maintain countdown while dodging without really losing time in rotation.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nhisso View Post
    Stop asking games to take skills away!
    No one's going to lament Scathe in the next skill culling.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Back in HW, I suggested that Scathe could be reworked as a skill that extends Astral Fire/Umbral Ice by 5 or 6 seconds, so that you're not screwed too badly by movement. I still think that would serve a useful purpose for BLM.
    (6)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Duelle View Post
    Back in HW, I suggested that Scathe could be reworked as a skill that extends Astral Fire/Umbral Ice by 5 or 6 seconds, so that you're not screwed too badly by movement. I still think that would serve a useful purpose for BLM.
    I agree most definitely, this helps alot of people because at some point if dodging screws up their rotation they don't know what to do next to affectively continue it in the best way other than starting over. With an extender while dodging you can literally just continue where you left off. I wish I could rename the thread title but ah well.
    (0)

  10. #10
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    refresh timer would be nice, but if it cost zero MP that would be even better, or if enhanced would always proc and enhanced instead of doing double damage would give you back the MP from both the first and the second
    (0)

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