Ah you'll always dig another negative mindset out of the woodwork.
Why healing is broken? What?
Healing in this game is absolutely brilliant, one of the best examples of any mmo.
A pleasure to play, and long may it continue this way.
By what metric, exactly? The fact that you can dish out non-insignificant quantities of DPS without struggling to keep a party healed? Or is there some facet of actual healing in XIV that you think is particularly well-done?
Because you spend more time dpsing than healing...? I'm having a hard time understanding how you could think this is "one of the best examples of any mmo". How do you find spamming dps spells, recovering after raid AoE in just a couple GCDs, and then going back to spamming dps fun and engaging?
The healing spells themselves are almost all rather uninspired as well. Single target heal. Larger single target heal. AoE heal. They rarely interact with each other. There's very little thought that goes into choosing which spell to use (in a raid setting, it's almost ALWAYS going to be the AoE heal). There's little to distinguish the three healing jobs from one another.
Last edited by Naunet; 08-13-2017 at 12:26 AM.
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