Hmm... SH II and then HT II x5... so there's only 50 durab consumed, but then you immediately used Master's Mend II. Isn't that 10 durab wasted? Why not move one of the CS II up, so you consume 60 durab before using MM2? Also, the Innovation can be moved up one step so that it buffs the final Hasty Touch II as well. Btw, forget about Brow if you have IQ6 or above. You'd rather save up enough CP for a proper Blessing. The difference is amplified by the GS and Innov, so it's actually quite large. I modified your rotation a bit into the following:
CZ
IQ
SH II
HT II
HT II
HT II
HT II
HT II
CS II
MM2
CS II
SH II
HT II
Innov
HT II
GS
Blessing
CS II
But then I realized it's an 80 durab item that you're making here. So after the MM2, the rotation has only consumed 50 durab. There's 30 durab that was untouched! If CP is an issue, I feel like you should use fewer HT II to buy an extra SH II. The result is the following:
CZ
IQ
SH II
HT
HT
HT
HT
HT
CS II
MM2
CS II
SH II
HT
HT
HT
HT II
SH II
Innov
HT II
GS
Blessing
CS II
This rotation used exactly the same amt of CP as your original rotation, but it has potentially 3 more touches. Although HT has a lower chance of success than HT II, even if you gained 1 more touch than your original rotation, it'd have been worth it. If you can somehow have 18 more CP, either from food or from a Trick of Trade, you can then swap out the last HT II into Basic Touch, so that it's 100% secure.
Actually, now that the rotation is lengthened, you can actually use a second CZ:
CZ
IQ
SH II
HT
HT
HT
HT
HT
CS II
MM2
CS II
CZ
SH II
HT
HT
HT
HT II
SH II
Innov
HT II
GS
Blessing
CS II
After the second CZ, I can see that there are only 9 steps before the final Blessing, so there's still 8 CP unable to be retrieved back from the investment of second CZ. But even so, it's still a 6 CP gain. And if you're lucky enough to have even 1 Trick of Trade taken in your rotation, you will be able to have that 8 CP retrieved back. This increased your CP pool by another 14 CP, which you could potentially use for something... 14 CP + that one Trick of Trade = 34 CP gain. It can be a Standard Touch to replace the last HT II... Or if you somehow have 2 more CP, then you can split 36 CP into two for two Basic Touches to replace the HT II / HT.