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  1. #21
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Maeka View Post
    Though your rotations above assume Durability 80 instead of the 70 that most HW+ items have. But I suppose that's an easy enough fix, simply remove 1 of the basic touches and it'd still surely work.
    Well, things supposed to get more and more difficult when leveling up, so I wouldn't just remove a touch... I would worry that there's not enough power.
    Instead, I'd recommend using Manipulation in this case to substitute WN. It will cost you 32 more CP, but it'll give you that 1 extra touch to reach IQ7.

    As for the comparison between Manip and Master's Mend, they're essentially very similar... Both give you 30 extra durab. Actually, both skills are not optimized for 70 or 80 durab items, as they're CP-heavy regard the amount of durab you can gain out of them. Master's Mend II and Waste Not are slightly more CP efficient. But if you do need more durab than WN could give you, or if you cannot afford 160 CP for MM2, then the use of Manip or MM in 80/70 durab items can be considered.

    Despite the similarities, there are also some significant differences especially if you use them for 40 (or 35 durab) items:
    (1) Since MM replenishes 30 durab, it has to be used when durab is 10 (or 5). In contrast, Manip has more flexibility that it can be used at any given durab (but minimum or maximum is not recommended, it is recommended to be used at 20 or 30 durab).
    (2) In contrast to MM, if you use Manip at 10 durab (or less), your next step cannot be a durab consuming step, or your durab will fall to zero before Manip tries to restore 10 durab. This will result in the item botching. Thus, if you intend to use Manip at 10 durab, you gotta be prepared to use an action that does not consume durab, so that durab will float back up to 20 after your next action.
    (3) Manip cost 4 less CP, but requires a cross class skill slot.

    Because of these differences, I highly recommend using Manip over MM when dealing with 40 (or 35 durab) items. Always activate Manip when durab is in the middle. Why use Manip over MM? Firstly, it is more CP efficient. Secondly, if you encounter an Excellent condition at 10 durab, you can't utilize it for touch. But if you are at 20 durab and are about to use Manip, you may still touch on that step to utilize the Excellent, let durab fall to 10, then use MM (instead of Manip) to recover from 10 durab.

    Concerning the little details of utilizing these skills, I remember documenting them in my pre-historic guide (http://ffxivrealm.com/guides/ff14-ad...ie-tsukino.39/). That guide is a fossil right now. But Chapter 10 to 12 may still be of use to rising crafters like yourself.
    (0)
    Last edited by Caimie_Tsukino; 08-08-2017 at 01:17 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  2. #22
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by QT_Melon View Post
    If you have all your classes leveled to at least 50 One suggestion I might add is copying all your hotbars to those other jobs uniformly.

    If it's controller it's /chotbar (cross hotbar)

    For PC (mouse/keyboard) users use /hotbar

    The syntax say for copying your Culinarian 1 hotbar to Weaver would be for example

    /hotbar copy CUL 1 WVR 1
    I didn't know you could use macro to copy buttons! This is pretty awesome!
    (2)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  3. #23
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    MM on first step? Is that a Master's Mend or Maker's Mark? Either way, it seems like a mistake there...
    I'd figured it was neither one, but the other MM : Muscle Memory. In which case, that's the only place you can put it.
    (0)

  4. #24
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    I'd figured it was neither one, but the other MM : Muscle Memory. In which case, that's the only place you can put it.
    Ah, stupid me. Should have thought of that!
    (0)

  5. #25
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Sorry, I meant Muscle Memory. Though after some analysis, Muscle Memory did not decrease the number of CSII's that are needed to complete it, so meh.
    (0)

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