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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Cendres View Post
    You know me? No you don't. I'm stating what I see is trending and gaining tremendous support so much so that it is changing how people think about how they can pay for things and have greater control over what they can get for how much.

    It doesn't have anything to do with what I personally choose to afford.

    You guys can rage all you want, it won't change much.
    well almost all pay to play games fail, then go cash shop free to play. so i guess people not handing over there money will make a difference see. yes they stayed in business this way threw targeting suckers, but the mass majority left, and there will always be mmo's that will target people that aren't suckers or they would just be waisting potential. so yes it will matter when we just stop playing. pay2win is over payed old dudes baby sitting little kids playing for free and thinking they rock. babysitters get payed not shell out cash. ty. also i wasn't raging, i state facts. ty again.
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    Last edited by weeble; 11-08-2011 at 02:00 AM.

  2. #2
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by weeble View Post
    well almost all pay to play games fail, then go cash shop free to play. so i guess people not handing over there money will make a difference see. yes they stayed in business this way threw targeting suckers, but the mass majority left, and there will always be mmo's that will target people that aren't suckers or they would just be waisting potential. so yes it will matter when we just stop playing. pay2win is over payed old dudes baby sitting little kids playing for free and thinking they rock. babysitters get payed not shell out cash. ty. also i wasn't raging, i state facts. ty again.
    Your facts are blurred by your own bias and therefore are flawed. Try looking up the actual facts. Those so called 'failed' games did not just survive their transition to freemium they thrived. And do notice I said "you guys can rage all you want" meaning I meant not just you.

    And Jennestia your arguments were all brought up through the EQ2 Xtended development with people stating they would leave and yet... They are doing pretty darned well since then.

    The proof is in the pudding. Doesn't matter much to me because I've finally come to the realization that these are just different ways of supporting something I love doing. I've heard and even said myself that I would quit MMOs forever if cash shops became the norm, but I've had to really look at it a lot more closely since then. The key is to steer the model to something you're comfortable with. Don't like pay to win items? Don't support it. But companies have already learned that lesson anyway.

    What isn't really being discussed enough here is that the freemium model offers more freedom for the customer and yet brings in more revenue because people are more likely to find your game more attractive if the entry point is open. It's not really about the evils of cash shops but more about offering diversity and options. Which is why I firmly believe that freemium and subscription hybrids will become the norm and not the crappy exception very soon, and one could argue it's already like this.
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    Last edited by Cendres; 11-08-2011 at 06:18 AM.

  3. #3
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cendres View Post
    Your facts are blurred by your own bias and therefore are flawed. Try looking up the actual facts. Those so called 'failed' games did not just survive their transition to freemium they thrived.
    Sure they "thrived", in a quantity >>>>>>>>>>>>>>>>>>>>>>>>>>>> quality way. What type of players did they attract? what sort of community did it built? what are the quality of the contents after the change? what sort of game-play did it encourage?

    yea, that's what I thought. TBH, if i wanted to play Farmville/Maplestory/clone#28234789, I'd go play those games.


    Quote Originally Posted by Cendres View Post
    The proof is in the pudding. Doesn't matter much to me because I've finally come to the realization that these are just different ways of supporting something I love doing.
    Didn't realize you love paying for stuff you shouldn't have to anyway. BTW, I have a couple bridges I'd like to sell...

    Quote Originally Posted by Cendres View Post
    I've heard and even said myself that I would quit MMOs forever if cash shops became the norm, but I've had to really look at it a lot more closely since then. The key is to steer the model to something you're comfortable with. Don't like pay to win items? Don't support it. But companies have already learned that lesson anyway.
    Guess what, the inevitable end to the cash shop model IS pay to win. They may be able to stave it off for awhile, but that's where they all end up.

    Quote Originally Posted by Cendres View Post
    What isn't really being discussed enough here is that the freemium model offers more freedom for the customer and yet brings in more revenue because people are more likely to find your game more attractive if the entry point is open. It's not really about the evils of cash shops but more about offering diversity and options. Which is why I firmly believe that freemium and subscription hybrids will become the norm and not the crappy exception very soon, and one could argue it's already like this.
    a freemium model depends on luring in as many people as they possibly can with the highest percentage of stupid people as they can so they'd actually pay for the fluffy stuff.
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  4. #4
    Player

    Join Date
    Jul 2011
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    11
    @Aenarion

    I agree with a lot of what you said, except the freemium part. I believe this one can be done right such as Dungeons and dragons online. Which allows you to pay a subscription, buy pieces of the game individually and permanently, or play just the free areas.

    Though that particular example has nothing to do with this argument going on in this thread.

    This game should have nothing to do with a cash shop, I do not care about other games if they have cash shops or not. I'm playing FFXIV because I like FFXIV for what it is and what it may possibly be in the future. If I hear of a Cash Shop it immediately becomes something I will not enjoy. Then I move onto a different game; like I have done in the past when I don't enjoy something or disliked the direction it was going in. There are a thousand games out there that have been ruined by cash shops or have low player base retention. And sadly games like DDO are the exception and not the norm.

    I still do not understand this want of asking for things that you have to pay cash for that should be content. I really believe WoW and CoD has turned this generation of gamers' minds to mush. It's really bad when the businesses make a blatant cash grab its even worse when consumers act like zombies and not only buy into but ask for it. To me its like going to prison and asking big bubba to give it to you.
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  5. #5
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aenarion View Post

    a freemium model depends on luring in as many people as they possibly can with the highest percentage of stupid people as they can so they'd actually pay for the fluffy stuff.
    And this is why no reasonable discussion can be had on this matter if you persist in thinking so. Have a nice next 3 years my friend it might prove to be a rough time for you.
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