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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shurrikhan View Post
    A few nit-picks:
    • Very few bosses apply any cleansable debuffs. Esuna should only ever be taken for a few fights.
    • Protect should be replaced as soon as you've finished casting it.
    • Low Blow should be traded for Reprisal for bosses.
    1). So, when you queue for a random dungeon, you feel like standing there tweaking your role choices menu to take/get rid of Esuna depending on which dungeon you're doing? lol, no thanks. I'm going to leave it on because I do lots of Roulettes and I don't know ahead of time what I'm going to get and about the time I take it off to take something else, I'll forget it and I'll find myself at Exdeath or something with no Esuna... because I forgot about it.

    2). And if a tank should die during a boss fight and you Swiftcast+Raise them... oh wait, you can't recast Protect so the tank takes 15% more damage ON TOP OF the Rez Sickness debuff. lel. And you'd have to swap again to recast after the fight, and then swap back....... no thanks.

    3). While that could be true, the fact that you feel obligated to swap skills constantly only proves how silly and broken this system actually is. It is circumvent-able with a lot of tedious and annoying fiddling with menus for things that should be there always anyways, so why even have it there?

    This is why the role choices system is flawed and it needs tweaks.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Maeka View Post
    1). So, when you queue for a random dungeon, you feel like standing there tweaking your role choices menu to take/get rid of Esuna depending on which dungeon you're doing? lol, no thanks. I'm going to leave it on because I do lots of Roulettes and I don't know ahead of time what I'm going to get and about the time I take it off to take something else, I'll forget it and I'll find myself at Exdeath or something with no Esuna... because I forgot about it.

    2). And if a tank should die during a boss fight and you Swiftcast+Raise them... oh wait, you can't recast Protect so the tank takes 15% more damage ON TOP OF the Rez Sickness debuff. lel. And you'd have to swap again to recast after the fight, and then swap back....... no thanks.

    3). While that could be true, the fact that you feel obligated to swap skills constantly only proves how silly and broken this system actually is. It is circumvent-able with a lot of tedious and annoying fiddling with menus for things that should be there always anyways, so why even have it there?

    This is why the role choices system is flawed and it needs tweaks.
    1) You can do this by macro.

    2) Protect gives ~3% mitigation. It gives 15% increased Defense and Magic Defense. Unless the tank were already mitigating 100% of damage via its Defense stat, 15% of that stat could not possibly generate 15% mitigation.

    3) Agreed. It's ass-backwards.

    And to the general point, agreed. As was the point described in the every part of the post except the small section you've quoted here.
    (1)

  3. #3
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Maeka View Post
    1) .. stuff..
    Absolutely this..
    And to reply to those who said that a macro is a very simple and convenient thing to do and that it will not give you more bottons.. well.. it's not true..

    Let's make a couple of example:
    -somebody first said that you should make a macro that exchange Protect for Esuna and that will not give you more bottons. As said, you will not be able to reapply Protect if someone dies. And also.. even after considering that, this macro will cover you only if Esuna and Protect are the only ones you consider to exchange between. What if in that dungeon/situation you don't need Esuna? You do ANOTHER MACRO on top of that one? How do you combine them?

    -What about other abilities? - Someone elses says that for tanks Low Blow should be traded for Reprisal when facing bosses, and i agree. But that i think can be ONLY done going in menus OR with ANOTHER MACRO BUTTON. So what about the purpose of SE to eliminate buttons from hotbars?
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,508
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Not everything us essential, but specific ones are for specific content.
    I quite like the idea of different loadouts for different content.
    Like I don't need Low Blow when raiding. I do need Intervention for o3s. Shirk is great for o2s a different o4s, while useless to me in o1s and o3s. If I'm maim tanking o3s I'll take Awareness - which is also great for mass pulls in dungeons.

    So again, there's no real issue having many useful skills when only so many are needed at once.
    (0)

    http://king.canadane.com

  5. #5
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Canadane View Post
    Not everything us essential, but specific ones are for specific content.
    I quite like the idea of different loadouts for different content.
    Like I don't need Low Blow when raiding. I do need Intervention for o3s. Shirk is great for o2s a different o4s, while useless to me in o1s and o3s. If I'm maim tanking o3s I'll take Awareness - which is also great for mass pulls in dungeons.

    So again, there's no real issue having many useful skills when only so many are needed at once.
    So again.. why bother?
    Why SE make us equip in a way before a dungeon and in another way before a raid? Wouldn't be just the same eliminate this system at all and let just keep every skill? It's just a bothersome, masked in an illusion of "choice"
    (4)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Canadane View Post
    So again, there's no real issue having many useful skills when only so many are needed at once.
    I'd argue the issue is that half the skills aren't all that useful to begin with. You generally have a few you never swap out, a few you never consider, and then the remaining 3-4, you have a couple you only ever swap out in the 1% of content that suddenly demands a specific mechanic, like ignoring a knockback.
    (1)

  7. #7
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Maeka View Post
    1). So, when you queue for a random dungeon, you feel like standing there tweaking your role choices menu to take/get rid of Esuna depending on which dungeon you're doing? lol, no thanks. I'm going to leave it on because I do lots of Roulettes and I don't know ahead of time what I'm going to get and about the time I take it off to take something else, I'll forget it and I'll find myself at Exdeath or something with no Esuna... because I forgot about it.

    This is why the role choices system is flawed and it needs tweaks.
    The role system should just be like sub jobs.

    <insert Job>
    Select role then auto equips a set of skills or traits

    Equip Tank Role:
    Tank stuff

    Equip Support Role:
    Support Stuff

    Equip Healer Role:
    Support heals

    Etc, etc,etc
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB