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  1. #11
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Ifrit actually gets increased damage from ice in many (most/all?!) Final Fantasy games, so black mages instead of being "neutered" in that fight, would be glass cannons with no down-times for their heightened offense, as blizzard spells would deal increased damage just like fire spells do normally.

    Also, due to how all jobs that have elements (not counting Holy since Holy and Dark are elements that are rarely resisted in Final Fantasy games...outside of undead absorbing the latter) have more than one element and usually two consecutive in the wheel, it's actually not terribly bad at all.

    However, there is little to no chance of that in Final Fantasy XIV. The developers have proven to want to remove anything at all that requires planning or customization, and how materia is limited in stats (you can't add a stat that is already there at the "cap" for the item level, and seeing as that usually includes all the "good" stats you would want in the first place, your options to customize are actually barely more than zero), they prove to not want players have any part in making the games balance, outside of their playing skills.

    As an RPG fan (and fan of Final Fantasy series) where there are many options at any stage of the game, this design is a real pain in the ass, but other than that, the game is very enjoyable...so meh. Gotta deal with it.
    (1)

  2. #12
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Undead enemies,huh ?
    How about,Let's see,At some point in some 8-man content the undead adds spawn that invulnurable to any tanks and dps attack.
    Those undead will automatically target MT and only healing spells from healer can damage them.
    So both healers need to discuss before the fight who's gonna heal MT and who's gonna kill those undead.
    (1)

  3. #13
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Sadly this game doesn't support elemental affinity or monster types, so this will not happen. Furthermore you cannot cast Cure spells on enemies anyway. This, however, isn't impossible and may make for an interesting fight:

    Quote Originally Posted by AlphaFox View Post
    I could see "Zombie" being an effect that causes the designated player to take damage from heals
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #14
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by AlphaFox View Post
    I could see "Zombie" being an effect that causes the designated player to take damage from heals, not sure if they would be able to incorporate it to be cast on enemies now though.
    That would actually be a fun debuff ^^
    I'm all for a Cure that hurts undead mobs, I mean, come on, it's one of the oldest FF mechanics and a fun one ^^ (and my Cure would not be useless anymore when I mis TAB my targets.... ^^")
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  5. #15
    Player
    Pyrii's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    12
    Character
    Pyrii Goeth
    World
    Midgardsormr
    Main Class
    White Mage Lv 62
    I remember back in Ragnarok Online this made Priests super-handy in undead areas/dungeons as their heals and AoE heals would do massive damage to undead as it was marked as "holy" element, sometimes one-shotting zombies. Thematically it's great, not sure how it fits in the FF lore though.
    (0)

  6. #16
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    By that token a Phoenix Down would have to 1 shot an undead mob/raid boss.
    (2)

  7. #17
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,287
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Also the game's lore prevents such a trick - Cure spells are actually water aspected here (hence the fluid-like effect when you cast them, and water sprites materialize around the caster when it's cast, it's what those glowing blue orbs are) - they're not white magic at all but conjury, magic that comes from nature (the elementals of the Black Shroud specifically), not a deity.

    Hence, no 'holy' effect (also most zombies in Eorzea are actually created by an alchemical potion and are not 'darkness' aligned, so that wouldn't even work anyway).
    (3)

  8. #18
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    757
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    The lack of elemental wheel makes it less interesting than in FFXI. Back then we really had to plan what spell to cast to elemental mob, even water creatures like Crabs are weak against lightning.
    (0)

  9. #19
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    757
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Zombie debuff would be a fun raid mechanic. Any player not afflicted with zombie debuff will die in megadeath attack. However if they receive cure they will also take damage.

    And to cure the debuff you have to /emote pray.
    (0)

  10. #20
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hycinthus View Post
    Zombie debuff would be a fun raid mechanic. Any player not afflicted with zombie debuff will die in megadeath attack. However if they receive cure they will also take damage.

    And to cure the debuff you have to /emote pray.
    They already used that for Forgall, actually. His Mega Death instakills anyone without gradual zombification on them, but you need to have only one stack of the debuff, as two stacks will make you lose control of yourself and start attacking allies.
    (3)

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