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  1. #21
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Hycinthus View Post
    The lack of elemental wheel makes it less interesting than in FFXI. Back then we really had to plan what spell to cast to elemental mob, even water creatures like Crabs areweak against lightning.
    If this is a FFXI reference, the it really wasn't at least for me, because for the most part you just used your highest level spell regardless of "weakness" since each spell was a bit stronger then the last, like thunder III doing more damage then blizzard III and stone IV doing more then both. Thunder III would not do more damage then stone IV on a crab, it just lessened the chance of doing partial damage (1/2, 1/4,1/8) There is an extremely short list of monsters that take static partial damage to elements, like elemental spirits, they do not take much to whatever element it is, and whatever element it is strong to. So if we use the little example of Stone IV, Thunder III and blizzard III, your strongest spell on an earth spirit would be blizzard III because of the static partial damage to the other 2 elements. It really wasn't that interesting because there was no increased damage for targeting a weakness, it was more of memorizing all the static partial damage stuff and knowing what to stay away from casting.

    FFXIV however does have logic of FFXI's elemental wheel in the game, just hardly used. It is clear if you ever did a HW relic. For one turn in, you can do "astral-aspected materia, that is fire, wind, lightning, the 3 elements that made up the light skill chain in ffxi (the missing 4th be the holy element and we have no materia for that) and for Umbral-aspected it is ice, earth, water, same 3 elements for the darkness skill chain in ffxi, leaving out dark element.

    But a real elemental wheel can't exist in this game since each job only has 1 or 2 elements, so it wouldn't be fair to lock out a job due to it. So that is likely why they left out the healing undead thing for 2.0+

    Quote Originally Posted by Ilyrian View Post
    By that token a Phoenix Down would have to 1 shot an undead mob/raid boss.
    Can't use Phoenix Down in battle though..
    Quote Originally Posted by Fynlar View Post
    This would likely require more recoding of the way the spell works than they are likely to bother with. (Cure as an undead nuke in FFXI was never exactly efficient, for the record -- it was something that was always more of a novelty than anything else.)
    This as well, you simply did more damage with banish III or whatever, healing for damage never did much.
    (1)
    Last edited by Snow_Princess; 08-05-2017 at 11:55 PM.

  2. #22
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hycinthus View Post
    Plus, it will give more healers incentive to dps ; )
    I don't know why you think this is a good point. Healers do too much DPS and not enough healing. Healers heal too much and never help DPS. People need to stop using this as a point to whatever they're suggesting. It's an argument that will never be settled entirely. Just let that die.
    (0)

  3. #23
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Elemental wheels would screw up gearing and create issues for classes with elemental style attacks like BLM. Likewise, beyond it just being gimmicky, making cure spells damage undead would be only problematic in balance. Any enemy it would actually be particularly useful against, such as in raids and dungeons, would be immune to the effects.

    FF14 is built on a fundamentally different design philosophy so a system that works FF11 isn't necessarily going to translate over well.
    (0)

  4. #24
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kikix12 View Post
    Ifrit actually gets increased damage from ice in many (most/all?!) Final Fantasy games, so black mages instead of being "neutered" in that fight, would be glass cannons with no down-times for their heightened offense, as blizzard spells would deal increased damage just like fire spells do normally.
    Unless your theoretical Ifrit takes ~80% more damage (to match af3 damage increase) from Ice spells then BLM would be nerfed in damage. That's not even bringing up how brain-dead the rotation becomes, being B1-B4x3 repeated until the boss dies. Does a Job with a main rotation of 2 buttons sound fun?

    What about RDM in Air/Thunder/Fire/Earth resistant fights? How would they do their rotation optimally without suffering a large DPS loss?

    Why not just take SMN, who has only unaspected magic, to completely all resistances?
    (0)
    Last edited by magnanimousCynic; 08-06-2017 at 04:33 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #25
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Nearly every other FF game has it - I was rather disappointed that it doesn't work in FFXIV.
    (0)

  6. #26
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ilyrian View Post
    By that token a Phoenix Down would have to 1 shot an undead mob/raid boss.
    IT CAN HAPPEN!!!! https://www.youtube.com/watch?v=B4oLIfsj9hg
    (0)

  7. #27
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Aylis View Post
    Works on Abadon too :]
    (0)

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Avenger View Post
    Nearly every other FF game has it - I was rather disappointed that it doesn't work in FFXIV.
    In every other FF game, except FF XI, you decide who is part of the party and nobody complain.
    (1)

  9. #29
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hycinthus View Post
    Can we have an elemental wheel please?

    Water>fire>ice>wind>earth>lightning>water.

    Holy><zombie
    So you want SE to make classes more complex again after they made them easier? Not to mention that some classes would be completly useless in certain fights (meaning: players who play these classes will never see that content). Good idea.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #30
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Casting Stones at undead is blunt damage

    Unless it's a really sharp rock
    (0)

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