Results 1 to 10 of 294

Hybrid View

  1. #1
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    I think its a real shame that they work on creating these huge detailed zones and they are never to be seen again unless its for a hunt. I have not been diving once since the msq and will only do so to gather.
    (8)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Genaxx View Post
    I think its a real shame that they work on creating these huge detailed zones and they are never to be seen again unless its for a hunt. I have not been diving once since the msq and will only do so to gather.
    Hunts, fates, gathering, maps, MSQ updates, job quests, sightseeing log. Plenty of reasons to be out in the various zones. Underwater, not so much I'll give you that. The lack of any addition to combat leves this time around was also a pretty bad move.
    People generally just don't want to do most of those things that can get them out of Kugane/Rhalgr's Reach/Housing. There's only so much you can do when people aren't willing to do anything.
    (0)

  3. #3
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Genaxx View Post
    I think its a real shame that they work on creating these huge detailed zones and they are never to be seen again unless its for a hunt. I have not been diving once since the msq and will only do so to gather.
    Yes those zones are truly huge but they are lacking quite the life. Especially underwater. You have a huge mass of land with a bit of plants everywhere and some monster sprinkled around it. It does not feel alive for me. You only have monsters that are out to kill you so how can these farmers survive this, if those monsters are even around the camp and are attacking you if you just walk on the normal path? Where are all the critters and non violent animals? Why are plant eating animals attacking us on sight? Where are the herds in the Azim steppe? Why is there no true actions between different kind of animals or monsters? I mean in the new diadem you will have non violent creatures that are attacked by meat eaters in fates. Why not have something like that in the zones too? Then I at least would feel like these are alive.

    So they took their budget, make those big zones yet they dont feel alive and are barely used anyway. They could do way more with this, or just create smaller, denser zones like some of the ARR ones and take the time and money and create more new endgame stuff instead.

    Quote Originally Posted by EusisLandale View Post
    Hunts, fates, gathering, maps, MSQ updates, job quests, sightseeing log. Plenty of reasons to be out in the various zones. Underwater, not so much I'll give you that. The lack of any addition to combat leves this time around was also a pretty bad move.
    People generally just don't want to do most of those things that can get them out of Kugane/Rhalgr's Reach/Housing. There's only so much you can do when people aren't willing to do anything.
    MSQ and job quests are done once and thus are not something you do repeatably. One can only do so much fates and hunts after so many years before it feels boring and repetitive. So its kinda bad to say that people are not willing to do anything if they have to do content that was already done in ARR..

    You know in Rift you can gather artifacts that are lying all over the landscapes as small balls of light. Some are next to a path, some others are behind items, some are far off the path and much more. Its fun to explore the whole map to get these and they are not so easy to find since there are no hints where they are. (One could buy an ability that shows them for 30 minutes for real money but you are not forced to use that) Also you can stumble over a riddle in each zone which must be solved differently and grants you a chest with a nice price. At the same time you are able to find books from time to time in NPCs houses or in the zone, which you can take with you. They will tell you about the lore of the game, something that is quite lacking in a story driven game like FF14. You know instead of having all the lore information in a real life book, they could have been included as ingame books too which could be read in the game. This would have been another way to use the zones.

    The only thing that is even near something like that in FF14 is the sightseeing log and that was made way easier since HW.
    (6)
    Last edited by Alleo; 08-06-2017 at 07:15 PM.

  4. #4
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alleo View Post
    MSQ and job quests are done once and thus are not something you do repeatably. One can only do so much fates and hunts after so many years before it feels boring and repetitive. So its kinda bad to say that people are not willing to do anything if they have to do content that was already done in ARR..
    Never said it was something that's going to keep you out there forever. 15 Jobs to get you out and about. MSQ updates repeatedly over the course of the expansion. Saying that once you're through the only reason you ever go out is for hunts is a lie, that's all I was getting at. People just don't do them for whatever reason they feel like saying.
    You know in Rift you can gather artifacts that are lying all over the landscapes as small balls of light. Some are next to a path, some others are behind items, some are far off the path and much more. Its fun to explore the whole map to get these and they are not so easy to find since there are no hints where they are. (One could buy an ability that shows them for 30 minutes for real money but you are not forced to use that) Also you can stumble over a riddle in each zone which must be solved differently and grants you a chest with a nice price. At the same time you are able to find books from time to time in NPCs houses or in the zone, which you can take with you. They will tell you about the lore of the game, something that is quite lacking in a story driven game like FF14. You know instead of having all the lore information in a real life book, they could have been included as ingame books too which could be read in the game. This would have been another way to use the zones.

    The only thing that is even near something like that in FF14 is the sightseeing log and that was made way easier since HW.
    You're not going to convince most people in this game to go find random little balls of light with no assistance. Not unless you tie the best possible gear to it or make it the best way to level. All you'll get for that is people complaining that it's not content, that it's boring.
    (1)

  5. #5
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by EusisLandale View Post

    You're not going to convince most people in this game to go find random little balls of light with no assistance.
    15 jobs that you cant even use in endgame because you are limited by the amount of stones one can farm.

    I am not saying that artifact searching is for everyone. It was an example on how to make more use of the zones. (And in rift you do get some stuff out of collecting a whole set of those artifacts) I know that not every content is for everyone but if you create more and more of different kind of content you will reach more people that have more to do. If you have someone that loves the lore you will keep them quite busy if you introduce lore books ingame in all the zones, dungeons and more. Or make it sellable so people can farm this for Gil if they have no interest in the content itself. Gear and best weapons are also not always the best kind of carrot on the stick which can be seen in the new diadem.

    Quote Originally Posted by Bruh View Post
    Maybe this is why Themeparks are falling out of fashion? It's all much too linear - be it the MSQ or just endgame in general. As much as I love this game, I can't see how bearing through another gear treadmill for SB could possibly be healthy for the game. :/
    At least in real life you normally dont go that often to themeparks thus they stay fresh for a while. I am really not sure if a themepark kind of thing is really that great for a MMO where you want people to play constantly (or at least pay their sub). So you play it a lot to get your money out of it thus if you have the same "ride" all the time it will get boring quite fast.

    Quote Originally Posted by Remedi View Post
    I think that we like prestige rewards in general, but the joke's on us because everytime they add something that requires more than 10 mins to get the forums goes up in flames, because how dare they make us works our butt to do stuff!.
    I'm at the point that I'm surprised if stuffs doesn't get nerfed or make easier. I don't want to say that everything should be hard to get, but certianly some things should feel special
    The problem is that SE often does not have a good balance between it being too easy or getting stuff nerfed or making it way too much of a grind. Its fine if stuff takes some time (I am slowly building my wins to get the Feast mount) and maybe its okay if there is some RNG in it but then you will have achievements like the tiger mount which will take years if you did not already do a lot of hunts. Or you have weapons like the ones from Diadem that are beyond such a huge layer of RNG and on top of that in boring content, that nobody wants to even truly try it. If you make it too much you will just demotivate people to even start it. Or you just nerf everything to the ground and give everything out like candies thus people just dont feel the need to work towards it when it was fresh. I mean is it truly necessary to put Materia, pets, glamour clothes behind so many contents that they are not even worth a bit? Its okay to make it easier over time but they also overdo it in that aspect.

    So you will have content that is not that fun with items that you will know will be nerfed anyway..so why bother? And you have content that will take you such a huge amount of time and luck that you also wont bother. (I am looking at you TT...which I would have loved to get..until I saw all the horrible restrictions and RNG that you need..thus one needed to constantly do it to even get a chance at owning them all..or cheat in tournaments to get certain ones)
    (2)
    Last edited by Alleo; 08-06-2017 at 07:35 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #6
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    So you will have content that is not that fun with items that you will know will be nerfed anyway..so why bother? And you have content that will take you such a huge amount of time and luck that you also wont bother. (I am looking at you TT...which I would have loved to get..until I saw all the horrible restrictions and RNG that you need..thus one needed to constantly do it to even get a chance at owning them all..or cheat in tournaments to get certain ones)
    Tbh the nerfs are mostly due from backlash from community, which most of the time wants everyting NOW, personally I don't have problems with mounts like the tiger and the 2 seat astrope, they take a good amount of time but if you really want them you can make effort to get them, they are indeed not for everyone (although maybe tuning down the quantity of S ranks kills would be better).
    Estimated times honestly means nothing in most cases don't forget that ppl said it would take 2 years to get the 2 seat astrope yet in 3 months I saw a couple going around the server.

    You are right that they need to find a real balance between effort - reward, but it is also true that it's not a easy thing to do.
    (0)