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  1. #14
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Niwashi View Post
    I've said it would be used as jog is now. Jog isn't currently used 100% of the time. People can choose to walk, and occasionally do, like if they're roleplaying or just enjoying the scenery. But the rest of the time they're jogging or sprinting, and that's the part that would change. With unlimited sprint, the rest of the time they'd just be sprinting. That would make sprint the default that's used 98% or whatever of the time you're on foot, (with walking generally still being the other 2% or so, just as it is now).
    Jog is used when mounts are not available or sprint is on cooldown. Which pre level 20 is about 95% of the time. People can choose to walk and rarely do unless there is no other option or they are hanging out in a town or roleplaying.

    I don't see the issue. The rest of the time people are jogging or riding a mount.

    What would make a more enjoyable experience?

    Jogging 98% of the time & sprinting 2% like now or Sprinting 98% of the time and jogging 2%?

    What has more flow to it?

    Flow as in not needing to press additional buttons or having to deal with managing cooldowns while out exploring the world.
    1. Jogging between 500 npc quest givers or gathering nodes
    2. Mounting/Dismounting between 500 npc quest givers or gathering nodes
    3. Sprinting between 500 npc quest givers or gathering nodes

    Obviously jogging has one less button press than toggling sprint on but at the cost of extending doing mundane repeated task at a much slower rate.

    Pressing extra buttons might seem insignificant to you but MS original Xbox one OS got flak for that going up against the PS4 which had simpler navigation. And you know people rant about button bloat here all the time.
    (1)
    Last edited by Sandpark; 08-05-2017 at 07:49 AM.