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  1. #1
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    There is not much in the way of "Outdated" skills, but there are indeed a few major changes. Keep this in mind when watching HW-era guides, such as:
    • Cross class skills are replaced with Role skills, eliminating the need of grinding certain classes to obtain a skill
    • Luminiferous Aether -> Lucid Dreaming role class skill
    • All other cross-class skills such as Protect, Swiftcast, Eye 4 Eye, are all in role skills.
    • New Job Gauge which will track everything related to cards.
    • Draw, Spread, Royal Road can be discarded at anytime.
    • One of the cards has changed. The Spear is now a critical hit up.
    • Nocturnal Sect has stronger shields, but weaker healing.
    • Combust II, Malefic II, and Malefic III (64) is now an upgrade to its predecessors. Just an upgrade of the former instead of a 2nd spell.
    • Synastry is now a self-tether that will heal yourself 40% of the healing done to the target. Largesse is what you want for 20% extra healing, which is a role skill.

    Now for the new skills in Stormblood:
    • Earthly Star (62) is your most important skill learned in Stormblood.
    • Earthly Star erects an AoE on your chosen point. It doesn't do anything at first, but will give a big burst of AoE heal and damage when detonated. Its potency is increased when it is kept for at least 10 seconds, and will detonate by itself at 20 seconds.
    • Minor Arcana (68) is a new skill that will convert a drawn card into Lord or Queen of Crowns by random. Lord gives you a burst DPS. Queen gives you a burst heal just like Essential Dignity.
    • Sleeve Draw (70) draws a set of cards for Draw, Spread, Royal Road, and Minor Arcana. Will not overwrite already drawn cards.
    (1)
    Last edited by Lyrai_Celestine; 08-04-2017 at 10:46 AM.

  2. #2
    Player
    RickiFake02's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    179
    Character
    Tarii'to Shiruba
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lyrai_Celestine View Post
    There is not much in the way of "Outdated" skills, but there are indeed a few major changes. Keep this in mind when watching HW-era guides, such as:
    [*]Nocturnal Sect has stronger shields, but weaker healing.

    [*]Synastry is now a self-tether that will heal yourself 40% of the healing done to the target. Largesse is what you want for 20% extra healing, which is a role skill.[/list][/LIST]
    Two problems here:

    1: Nocturnal Sect gives a 15% healing potency increase while Diurnal Sect gives a 10% potency increase, so I am unsure why you think Nocturnal has weaker heals.
    2: Synastry doesn't heal yourself. It heals your target for 40% of whatever single-target heals you cast on yourself or other party members.

    Everything else seems spot on
    (2)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RickiFake02 View Post
    Two problems here:

    1: Nocturnal Sect gives a 15% healing potency increase while Diurnal Sect gives a 10% potency increase, so I am unsure why you think Nocturnal has weaker heals.
    2: Synastry doesn't heal yourself. It heals your target for 40% of whatever single-target heals you cast on yourself or other party members.

    Everything else seems spot on
    Almost weak. Diurnal brings regen (HoT) ofc so its kind of stronger in terms of healing. Besides 5% aint that much. But it is true that noct has slighty stronger heals by 5% extra with a strong shield. I rather bring diurnal for dungeon instead of noct bcuse noct is a mana killer sometimes.
    (0)
    Last edited by Johaandr; 08-04-2017 at 08:13 PM.