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  1. #1
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Skivvy View Post
    How would either broadening the tomes cap (either job/role) or removing it entirely change the game so that it is no longer for the casual player? Those people who want to gear slowly or play only a few hours here or there could still do just that while the other people who want to gear up additional jobs are given that opportunity.

    This game is designed so that no one can pull far ahead. It is really disconcerting for people to think that others may have a few additional gear pieces before they do**?
    Alot (not targeting anyone directly now), but alot People cover it behind "PF Groups will have higher requirements to join if they get rid of the tome cap" or "Keep you all longer subbed to the game", it is always this Kind of excues they were used.

    We had this discussion in ARR/HW on the Forums and inside the Free Company and linkshells and sooner or later the People who defended the current Progession Wall design told us that they wanted their Gear in the same Pace as all others (Tome Gear) because they dont want to spend their free day off into a Game. Thats one of those reasons why we dont have any good RNG Content anymore.

    I am Outing myself, i enjoyed the first Diadem alot, hunting down Monsters for Randomloots, could have been a way more balanced in Terms of secondary stats but well designed. PPL flamed it down due the "poor & boring" Design (sure could be better) but the main reason was -> Grinding a day for maybe nothing - no time for that, too much work for a single Piece of Gear.
    (3)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arkune View Post
    I am Outing myself, i enjoyed the first Diadem alot, hunting down Monsters for Randomloots, could have been a way more balanced in Terms of secondary stats but well designed. PPL flamed it down due the "poor & boring" Design (sure could be better) but the main reason was -> Grinding a day for maybe nothing - no time for that, too much work for a single Piece of Gear.
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    (0)

  3. #3
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Remedi View Post
    I agree It could've been better, personally I think they should broaden the way for us to acquire gear

    edit: Athough i'm not so sure there an easy or even a right solution to this
    With out the sub stats are random? there isn't any. However they could done something like the hw relic, where when you turn in so many chests you can max out the points in w/e stat you want, like the relic with sands/umberite.
    (0)