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  1. #161
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    One thing no one seems to have mentioned... Maxing out your jobs doesn't mean players will unsub/quit/etc. Some people enjoy the game even after gearing. I used to look in PF for stuff to do, people to help. I do it even now, picking up DPS who are in PF who want faster queue times.

    Good points coming from both sides and I feel for some of the points, but I think some are forgetting to factor in the 'fun'.
    (8)
    You should have bought an authenticator.....



    Your tears feed me....

  2. #162
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I agree with the OP in that only being able to gear one job at a time because of weekly lockouts is not fun at all.

    Having a weekly lockout on certain gear is fine, especially if it's powerful enough to warrant it. The problem with this in FFXIV is that gearing the sole method of character progression . There isn't any other way to affect your character's performance in a party or otherwise outside of gear. But this gear is on a weekly lockout in FFXIV, essentially equating to any sort of character progression having a weekly lockout. And when you get the gear...time for another game?

    Personally I found the most fun part of Stormblood was getting to level 70 and being able to get verity tomestone gear for whichever jobs I wanted if I'm willing to grind, or I could just do it slowly, one job at a time if I didn't want to spend too long grinding.

    Now, with everything on lockout I rarely feel like I have any reason to log in. I can't make any plans to progress my character because weekly tomestone lockouts mean I have to wait until next week. I can't progress my character outside of gear because no such system exists. I couldn't do Savage if I wanted to because of the weekly lockouts (and it wouldn't be fair to make someone miss out on a chest because I was bored lol). The result is that anytime I do log in, I just want to log out because there's nothing substantial left to do
    (4)
    Last edited by Connor; 08-04-2017 at 12:28 AM.

  3. #163
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Connor View Post
    Now, with everything on lockout I rarely feel like I have any reason to log in. I can't make any plans to progress my character because weekly tomestone lockouts mean I have to wait until next week. I can't progress my character outside of gear because no such system exists. I couldn't do Savage if I wanted to because of the weekly lockouts (and it wouldn't be fair to make someone miss out on a chest because I was bored lol). The result is that anytime I do log in, I just want to log out because there's nothing substantial left to do
    When did they put the i320 crafted gear on lockout? Last I checked, all it requires is materials gathered from nodes, and materials bought with verity tomestones. i320 is still 10 ilvls above the verity gear that you (seemingly) so enjoyed farming for, so it counts as gear progression.

    Or is that number going from i310 to i320 simply not a big enough step for you?
    (3)

  4. #164
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by TankHunter678 View Post
    At this point all I am hearing from you is "It's ok to invalidate all the content we have now, and all the content we will be getting in 4.1, because I want highest ilvl NOW with no effort".
    When you would then turn around and complain about having nothing to do because you were at the highest ilvl and have no reason to do any of the content.

    310, which IS uncapped, is sufficient for any content in the game at current that is not the savage raids. It is also not hard to gear everything in that 310 gear by just grinding. Even if you start with jobs that do not share gear with other classes, or only with 1 other class. Then there is the crafted 320 set which you could go and get that then meld it how you need for an outlier class like RDM, while still using your verity/Omega normal gear for your SMN/BLM if you so wanted.

    All removing the gates do is open the path of least resistance for people to burn themselves out as quick as possible and lose all reason to run any of the existing content so they then unsub and you can move onto complaining about stupid que times cause all the tanks are gone due to lacking a job (from being max ilvl already).
    Then you are hearing wrong, why are you twisting this into something I am not saying? Right now, the game comes out with gear that makes all current continent "outdated" and artificially extends it by time gating. You are also ignoring the suggestion separate caps by role. which invalidates the argument "you can move onto complaining about stupid que times cause all the tanks are gone due to lacking a job (from being max ilvl already"

    Also you have no proof that would happen anyway, it sure didn't when verity was the only tomestone, no problems happen when verity was the only tomestone. Maybe more people would play when they are not burned out from doing the same thing every day or having to log in every day. The time gating needs adjusting and more content needs to be put in the game so people are not burned out doing the same thing over and over again. The time gating allows SE to release less continent because it allows artificial extending of content people are tired of doing.

    I do not know if SE now a days has the ability to release enough content to give people enough to do so they are not doing the same thing over and over (like ffxi, you did repeat farming continent but it was not the same every day and that made it feel less of a chore, because there was enough out there to rotate what you do day by day and time gating some of the content itself) But even then if i assume they can't because shinny graphics cost too much, then at least, at least do separate caps by role. They also shouldn't be out dating content 2 weeks old, on top of things.

    You really think the current is the best we can get though? Don't you want the game more appealing for people so more can play, more funding for the game, meaning more money for the game so it can grow? All I am hearing is "keep things the same because I am fine with it"

    Going with some of the posts after yours, I have no reason to do delta scape, NONE! 2 weeks after it was out because I can craft anything I want. However I do it when I have time and feel like it to 1. play with a friend and 2. since i got free time to do nothing else at that moment, i just do to save a bit of crafting headache. A lot of people seem to dislike the current handling on gear, but it is there to do.

    But people are tired of the system just repeating over and over and over, we need something different, and whatever that is, something that allows us to gear more then one job in current ilevel. Just like now, back at HW mixing different 250 (highest crafted while 255 came out way too late)-260-270 was good to get around the 270 gating, however that did not stop people say 270 only and gated you out of all your jobs but one.
    (0)
    Last edited by Snow_Princess; 08-04-2017 at 01:26 AM.

  5. #165
    Player
    Iveriad's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    77
    Character
    Riella Rhelianah
    World
    Ultros
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And you get massively more inventory space for each role to boot. There's really scarcely any other way to go, so long as you can stand doing the MSQ again (and gleaning its burgeoning exp gains...).

    But XIV was in large part sold on the idea of "all classes on one character"... and yet they're less alt-friendly in that form than almost any competing MMO. That's what doesn't make sense to me.
    Well, I for one, don't mind doing the MSQ again, it's fun to look at the cutscenes with different characters and pick different choices.
    I like that one MSQ in Azim Steppe that has different dialogue depending if you have a male or female characters. lol
    (0)

  6. #166
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,507
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm kind of on two minds with this. One the one hand, the shared pool with my tomestones can be annoying since I can't keep two Jobs geared at once. On the other, I can add to that shared pool on any 70 Job and use that shared pool on any 70 job. If I had to run my BRD side to get tomes instead of my WHM side, I might have difficulties. So while the shared pool can be annoying, I think being stuck with DPS queues would be more annoying.
    (1)

  7. #167
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iveriad View Post
    Well, I for one, don't mind doing the MSQ again, it's fun to look at the cutscenes with different characters and pick different choices.
    I like that one MSQ in Azim Steppe that has different dialogue depending if you have a male or female characters. lol
    There is also a side quest in that area, on the west edge of the Dawn Throne platform, where the dialogue will change based on your gender as well.
    (0)

  8. #168
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    And if you bothered to look at my character profile you'd have noticed I'm wearing some crafted gear, I haven't blown my girl on a full set for every class, because why would I?
    Not sure why you're trying to make out as if I even made any reference to crafted gear, which I didn't.
    Yeah you can buy it as much as you want, and then what? Go back to afk?
    Crafted gear mainly exists for those who want to attempt Savage content before they're 'supposed' to in the raid cycle. If you aren't doing cutting edge content then gearing up with fully overmelded crafted gear is of little benefit. Why would I spend millions of Gil buying / gear I know I don't need? Is that seriously people's idea of fun? There isn't anything rewarding or interesting about saving up Gil to buy gear, it's entirely different from tomestones where you can keep spamming dungeons and eventually have enough.
    That's not even accounting for the fact that Gil exists for more than just gear, unlike tomestomes at the start of SB
    (0)
    Last edited by Connor; 08-04-2017 at 01:59 AM.

  9. #169
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Then you are hearing wrong, why are you twisting this into something I am not saying? Right now, the game comes out with gear that makes all current continent "outdated" and artificially extends it by time gating. You are also ignoring the suggestion separate caps by role. which invalidates the argument "you can move onto complaining about stupid que times cause all the tanks are gone due to lacking a job (from being max ilvl already"

    Also you have no proof that would happen anyway, it sure didn't when verity was the only tomestone, no problems happen when verity was the only tomestone. Maybe more people would play when they are not burned out from doing the same thing every day or having to log in every day. The time gating needs adjusting and more content needs to be put in the game so people are not burned out doing the same thing over and over again. The time gating allows SE to release less continent because it allows artificial extending of content people are tired of doing.

    I do not know if SE now a days has the ability to release enough content to give people enough to do so they are not doing the same thing over and over (like ffxi, you did repeat farming continent but it was not the same every day and that made it feel less of a chore, because there was enough out there to rotate what you do day by day and time gating some of the content itself) But even then if i assume they can't because shinny graphics cost too much, then at least, at least do separate caps by role. They also shouldn't be out dating content 2 weeks old, on top of things.

    You really think the current is the best we can get though? Don't you want the game more appealing for people so more can play, more funding for the game, meaning more money for the game so it can grow? All I am hearing is "keep things the same because I am fine with it"

    Going with some of the posts after yours, I have no reason to do delta scape, NONE! 2 weeks after it was out because I can craft anything I want. However I do it when I have time and feel like it to 1. play with a friend and 2. since i got free time to do nothing else at that moment, i just do to save a bit of crafting headache. A lot of people seem to dislike the current handling on gear, but it is there to do.

    But people are tired of the system just repeating over and over and over, we need something different, and whatever that is, something that allows us to gear more then one job in current ilevel. Just like now, back at HW mixing different 250 (highest crafted while 255 came out way too late)-260-270 was good to get around the 270 gating, however that did not stop people say 270 only and gated you out of all your jobs but one.
    So youre still complaining that you want something new to not do the same over and over again. But you want uncapped everything so you can do everything over and over again till you have everything max Ilvl and then?

    Yes maybe there should be something new, maybe it will be Eureka. But uncapping everything is not the thing FFXIV needs
    (1)

  10. #170
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    FFXIV is kind of its own unique beast via the armory system when it comes to being a themepark, geargate MMO.

    In other MMOs, you'd have a different character for every class, meaning that each character could earn up to the weekly cap of currency.

    In XIV, yes, you can level other characters, but the game actively discourages you from doing this, mainly in that you need to redo the MSQ every time you do so. There are so many benefits to leveling multiple jobs on ONE character, but the weekly cap being across ALL jobs is definitely a detriment to keeping multiple classes top-end geared.

    Yes, some players DO like keeping multiple classes at top-end. It'd be nice if each DoW/M class had its own weekly cap instead of it all going to one pool.

    Though, given the fact that SE's database servers are apparently made of sticks and mud or something, they likely wouldn't add it for that reason alone, just like they won't add any of a number of other desired features like glamour logs and tackle boxes. :\
    (5)

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