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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    snip
    People have spelled this out in numerous ways. Devoid of a cap, people will inevitably grind only tomestone gear because it's the best option available to them. They may not do it week one, but it will happen. It already did with Verity. Let's go down the list, shall we? Assume Creation gear is entirely uncapped.

    - Why run Omega normal more then once when the gear is RNG based and inferior?
    - Why purchase or make crafted gear when no matter the melds you choose, it'll be inferior?
    - Why run Ivalice multiple times when the 330 gear is RNG based and people will have had three months to obtain uncapped tomestone gear?
    - Why continuous run roulettes after you've obtained all the Creation gear you fancy, which will happen significantly faster?

    I see what you or they are purposing, but you aren't seeing the opposing side and how it renders a massive portion of gear obsolete. In fact, it makes 4.1 entirely pointless since we wouldn't need a catch up patch. You also seemingly refuse to acknowledge you can readily switch jobs and still complete content, including Savage. Furthermore, as Hyomin pointed, statics generally have you playing roles. My static wouldn't want me to suddenly switch from a melee DPS to a caster just because I felt like it. That is community enforced, and you'll be hard pressed finding groups willing to expect you changing jobs on a whim.
    (8)
    Last edited by Bourne_Endeavor; 08-03-2017 at 06:07 AM.