I understand exactly what I'm asking. I'm asking for the ability to allow other players to attain rewards that were previously only SEASONAL and EXCLUSIVE (not one or the other, which disqualifies legacy items and events).
Honestly, you should not have to "work yourself stupid" to get anything in this game. It. is. a. game. Not a job. You can certainly work toward something, but eventually you should start to see your efforts pay off. That's what I like about this ticket system. Just like when raiders raid and get their mounts and armor and weapons, they have earned them -- but over time as item levels go up, those rewards become more attainable to others. Are the raiders who got their stuff first upset about it? I wouldn't think so... That's just how things are in this game. They know this before they go in.
To be fair, the top 100 players are amazing (for the most part), just like the World First raiders are. But over time, the achievement fades. The exclusivity fades and it's onto the next raid tier. Whether or not it SHOULD be that way is a can of worms I don't want to open because I'm not a game developer.
Just because you ranked in the top 100 and earned the reward 3 seasons ago shouldn't entitle you to exclusivity for life. You've had months (years really) to bask in your achievement and be proud. And you should be. I'm certainly proud of people when I see the PVP armor or mounts, or anything else that takes a lot of work to achieve.
But eventually the achievement fades...and it becomes accessible to a larger group. I'm a prolific crafter. Am I mad because Moogles became a beast tribe where people could level their crafters after I grinded to the teeth to hit 60 on all of mine BEFORE they were released? Not at all. In fact I'm happy to see more people involved in crafting. Just as I'd be elated to see more people in PVP.
Think about it -- Literally everything in the game is set up to eventually make rewards more attainable. Tomestone gear. Crafting (in terms of the Ixal/Moogle catch up phase). Raiding.
Mogstation is that way --->
(Do I think you should have to buy them if you missed them? Not really. I do wish there were ways to attain them in game. But that's not my decision to make).
In many cases, yes. However, match-ups also go like this:
1) Notice good healer is streaming PVP on Twitch
2) Queue up because good healer is queued and you're more likely to get matched with them than someone that will cause you to lose.
3) Use third-party tools that practically CALL OUT when someone has used an ability so that you'll know not to waste yours. OR discover exploit that allows you to cast a bunch of Fire IVs in rapid succession. That guy's in the top 100 too. Very skill. Much fire. Wow. OR find people who don't care and will lose on purpose. SE did a lot to fight the win-traders but it's still an issue.
4) Win. Rinse and repeat
That's neither skill nor determination.
That being said however, like I mentioned before, most who are there deserve to be there. I've played with them and they're excellent, no doubt. Still, this having to rearrange-your-life-because-a-good-healer-is-PVP-streaming-on-Twitch-better-get-in-PVP is a real thing...precisely because your ability to succeed or fail in feast is also determined by other random players. Not even savage raiding does that! At least there you have a static and you work together over time to win.
PVP changes have already put everyone on the same level. And it's already pretty much a brain-dead grind for XP anyway. It's not like FFXIV PVP is some noble bastion of skill and strategy anyway.