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  1. #181
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    1.
    I don't really think getting to the boss quicker would be dps lost at all really. With most countdowns the boss will be pulled at the same time no matter what and not have to reposition the boss the few steps it took when you engaged would actually be a dps increase.

    Quote Originally Posted by Shurrikhan View Post
    2.
    I went over this on my last post but having knowledge of a fight easily fixes the problem of having it off CD when you need it since most fights are scripted and can account for when you would need it. So it would just change for some fight where it would help the warrior. Sometimes you use a BG ability and don't have the resources to use the ability when you might need to dodge or use the gap closer. So it shifts from BG management to managing its CD. If anything this just lets you use the ability more and would be nice for single target fights when I want to stay in my dps stance and get some free threat. This answers 3 as well.
    (0)
    Last edited by Kyrph; 08-01-2017 at 05:22 AM.

  2. #182
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tegernako View Post
    Yes I wanted to comment more on DRK (Specially the lack of OGCD's, the nerfed self healing, and some other strange changes like dark dance being gone and delirum the combo being removed making it have less utility, among other things) but since I don't have it at 70 (64 right now) I didn't want to comment to much on things I hadn't personally experienced. (and I don't even understand in the slightest, quietus. It seems so useless especially with a blood cost of 50)That being said, DRK suffers from a lot of faults IMO with the few team utilities is has being its only saving grace from (imo) being worse then WAR.

    And I don't mean to act like the issues we face are any worse then yours, just that from a utility standpoint DRK still has some benefits! We really need to band together to make our voices heard for both classes!

    On a side note, as for why I say IMO in front of like everything, it's so people can't go "OMG STOP ACTING LIKE WHAT YOU SAY IS A FACT!" because apparently if I don't add a disclaimer before everything, people get to ignore what I say because I said it like it was a fact.
    Just ran into you in-game. Small world.
    (0)

  3. #183
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Falar View Post
    Just ran into you in-game. Small world.
    Yep and since then my opinion on DRK has sunk even lower, especially since they addressed one of the core issues with WAR right now with stance dancing penalty being gone.

    Also I'm glad you dropped in to say hi!

    I really enjoyed our talk.
    (0)

  4. #184
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tegernako View Post
    Yep and since then my opinion on DRK has sunk even lower, especially since they addressed one of the core issues with WAR right now with stance dancing penalty being gone.

    Also I'm glad you dropped in to say hi!

    I really enjoyed our talk.
    When you referenced this thread, I thought to myself " surely I responded on pg 2 or 3....." and lo and behold.
    (1)

  5. #185
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Falar View Post
    When you referenced this thread, I thought to myself " surely I responded on pg 2 or 3....." and lo and behold.
    Haha when I saw your avatar on the forums I was like, I think i've seen them before but I odn't know for sure lol

    This seriously makes it even crazier that we met each other. What are the chances?
    (0)
    Last edited by Tegernako; 08-02-2017 at 01:11 PM.

    Halo kid

  6. #186
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kyrph View Post
    I don't really think getting to the boss quicker would be dps lost at all really. With most countdowns the boss will be pulled at the same time no matter what and not have to reposition the boss the few steps it took when you engaged would actually be a dps increase.



    I went over this on my last post but having knowledge of a fight easily fixes the problem of having it off CD when you need it since most fights are scripted and can account for when you would need it. So it would just change for some fight where it would help the warrior. Sometimes you use a BG ability and don't have the resources to use the ability when you might need to dodge or use the gap closer. So it shifts from BG management to managing its CD. If anything this just lets you use the ability more and would be nice for single target fights when I want to stay in my dps stance and get some free threat. This answers 3 as well.
    1. Except most times you want the boss nearer to the center of the dungeon than its starting position, and nearer to your raid during the pull itself. The time spent putting it back costs no DPS; melee can follow it in with no interruption to positionals. The half second longer by which melee cannot reach it does cost DPS. And if you want it to stay almost exactly in place, you need only Sprint.

    2. Except you then turn it into something of the likeness of Plunge and Shoulder Tackle. The intended maximum DPS of MNK and DRK will account for the skill being used on CD. When it is not, you fall below. Perhaps not noticeably, granted, but why make it so your maximum DPS is penalized for saving a skill when right now the skill's use, apart from tuning to windows (Berserk, Inner Release, Infuriate) and enmity, is not so constricted? It's an unnecessary nerf, to both maximum DPS in fights that would require its CD to be saved and to the Warrior's depth and freedom. If Warrior is objectively underpowered right now, there are plenty of other ways to make up for that than messing with so well-tuned an ability.
    (1)

  7. #187
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Onslaught is beautiful as is! If you need to change something, change something else.
    (1)

  8. #188
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Onslaught needs to be a resource generator, not a resource user.
    (0)

  9. #189
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Deceptus View Post
    Onslaught needs to be a resource generator, not a resource user.
    We already have a resource generator, Infuriate. No thanks.
    (1)

  10. #190
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Deceptus View Post
    Onslaught needs to be a resource generator, not a resource user.
    We need a gauge dump to properly manage it and that's the main use of Onslaught really.
    The skill is just fine as it is. Maybe a potency increase to 120 would be nice.
    (1)

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