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  1. #41
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    QI must be in the minority, but I don't feel like heat generation by 5 instead of 10 impacts me all that much. If anything it feels less awkward for the most part, if only for the consistency of it, but again that's just me.

    As for possible power creep, I wonder if perhaps that was factored into some of the decision making that led to the current state of MCH?
    It feels less engaging to me because it's one less factor to even worry about as MCH, doubly so for AoEing (since pushing for overheat then is a damage gain, especially when you snapshot flamethrower). It should always be a factor for balancing in general.

    If adjustments are needed, you're better off making small changes like value to see where it lands you. Change too much at a given time (readjusting potencies, readjusting buffs) can lead to a power increase that eclipses their peers (looking at you, AST and BRD) and now you either have to nerf the class, or buff their peers so they're all relative. The latter of course is going to cause an outcry, no one likes getting nerfed. The latter will cause current content to be undertuned, and future ones will have to take that into consideration and start escalating.

    As far as the job mechanics are concern, they all lay out a good foundation that can be adjusted and expanded (except for MNK to a degree) by adjusting values such as durations, stacks, potency, etc etc. Giving hotshot a 3% buff is a way to increase MCH's overall damage without too many other factors getting in the way. Adjusting heat values means you're seeing less cooldowns, on top off affecting MCH's core gameplay around that. Something like giving Reassemble a lower cooldown, or increasing overall potency based on heat is hard to quantify on paper, and I doubt it's really addressing any QoL concerns either.

    Quote Originally Posted by RichardButte View Post
    I was pointing out that they're still a ways off from that being a real danger.

    I'm not saying a flat 50% damage increase to all abilities is the answer or something like that, but the class is the lowest performer in the game, below BRD even, which out-damages it as well as brings a whole PILE of better raid utility to the table.

    They can be a BIT more aggressive than they were with the last change (which turned out to be a nerf).
    Being aggressive is exactly how they managed to have very little (if any) net gain in performance. The heat changes are arguably unneeded, and it's caused a drop in damage output because you're getting less cooldowns because of it. And that's just speaking from a damage perspective, the already small group of MCH players is incredibly divided on how it's affected the playstyle, and seemed to have addressed the wrong concerns with heat (overly punishing for overheating improperly, rather than being too easy to overheat improperly, for example) If you start adding more and more changes, you'd need to take into consideration to how that spanner will interact in the gearworks, something I'm doubtful (given their trends) they can fit in a midpoint patch.
    (0)
    Last edited by RiceisNice; 08-02-2017 at 04:24 AM.
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  2. #42
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Truthfully just remove the entire heat gauge its an eyesore to manage and no one likes it

    Why not make mechanic that focus upon the mech ammo scrap the entire overheat crap and have mch require ammo to even shoot their skills

    I always got confused that we have reload and quick reload but do really need them to shoot our gun

    But sigh i tried playing mech i love it but HATE the heat gauge
    (0)

  3. #43
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Ohhh just thinking about it just

    Why not allow mech when he over heats the gauss barrel is shot at the target dealing damage and shatters into explosive fragments which have 10 stacks which explodes for 20% of the shot base damage,

    so it acts like another wildfire but instead of trying to build up for a large explosive hit, it instead make each of ur shots deal explosive damage for 20% of the shot (clean ,slug,split only)
    (0)

  4. #44
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Yhisa View Post
    Truthfully just remove the entire heat gauge its an eyesore to manage and no one likes it

    Why not make mechanic that focus upon the mech ammo scrap the entire overheat crap and have mch require ammo to even shoot their skills

    I always got confused that we have reload and quick reload but do really need them to shoot our gun

    But sigh i tried playing mech i love it but HATE the heat gauge
    The heat gauge exists to replace what we lost. If you remove that itself, then the job will become boring and binary. No weaving for OGCD's, no extra damage from optimization, no nothing. Just the same rotation from fight start to fight finish.
    (1)

  5. #45
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Elnidfse View Post
    The heat gauge exists to replace what we lost. If you remove that itself, then the job will become boring and binary. No weaving for OGCD's, no extra damage from optimization, no nothing. Just the same rotation from fight start to fight finish.
    Erm if u remove he heat u would auto weave ur ogcds anyway

    The whole point of mech is around wildfire not some gimp ass monitor heat to ocassional use "cooldown " to reduce heat to line up with wildfire and RRR then throw barrel on just to get back to 50 heat again

    Heat management is a god damn hinderence for the mech its not needed to play the job if u strip it away and increase all potency by 10% and give all heated shots at 64 u would not even miss the heatgauge
    (0)

  6. #46
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    The heat is there just to give us heated shots and allow us to use cooldown.....and that is it
    (0)

  7. #47
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Elnidfse View Post
    The heat gauge exists to replace what we lost. If you remove that itself, then the job will become boring and binary. No weaving for OGCD's, no extra damage from optimization, no nothing. Just the same rotation from fight start to fight finish.
    Also its extreamly not fun to consently looking at the heat gauge and its boring to manage the heat

    Sorry for multiple pf post on mobile
    (0)

  8. #48
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yhisa View Post
    Also its extreamly not fun to consently looking at the heat gauge and its boring to manage the heat

    Sorry for multiple pf post on mobile
    To be honest, it sounds like you want to turn MCH into BRD.
    (3)
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  9. #49
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I can't remember what thread it was where people were discussing more ideas of what could be done with MCH to be more. . . Machinisty. But in an attempt to bring the ideas together, I definitely wouldn't mind more turret interaction, or better yet, use of generated heat to augment/utilize different actions or skills (idea just came to me, only in name, but "Heat Shield" perhaps?). This could return a little more complexity to the job in making players consider more than simply building up for Wildfires and having to consider spending/venting for specific purposes.

    I'm at work, so the idea is a bit half formed. If anyone can pick it up and run with it, it's all yours.
    (0)

  10. #50
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Yhisa View Post
    Erm if u remove he heat u would auto weave ur ogcds anyway

    The whole point of mech is around wildfire not some gimp ass monitor heat to ocassional use "cooldown " to reduce heat to line up with wildfire and RRR then throw barrel on just to get back to 50 heat again

    Heat management is a god damn hinderence for the mech its not needed to play the job if u strip it away and increase all potency by 10% and give all heated shots at 64 u would not even miss the heatgauge
    Yes and wildfire as it was is gone. The point of MCH now is the heat gauge. We've lost our damaging OGCD's; no blank, no head graze, no damage increase CD's on different timers. You remove the heat gauge and just give it heated shots and the job becomes easy and boring. Well, easier and boring.

    Heated shots are supposed to be a reward for doing a mechanic correctly, that mechanic being the juggling of heat. Asking to remove the heat gauge now is like asking for a BRD to lose their songs because it's a nuisance to look at the song gauge
    (1)

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