Sorry, this was a mistake on my part. I meant to say Dismantle. Just got my ability names mixed up.8. Reassemble needs a shorter cooldown, or should last longer (or both).
Arguable. There's no rerason to make Reassemble "last longer" considering that it fades after your next weaponskill, and it already lasts 20 seconds which is longer than any of our "proc" buffs. It could stand to be lowered to 30 seconds to line up with every reload and make it less of a fluff button
I'm not sure how you quoted me but somehow got the wrong poster, but yes. Dismantle should be around 60 second CD instead of 90. The way it is right now, it's too long to be used frequently to be competitive to what BRD can offer, especially when the latter affects the entire party over 30 seconds, while it does have a longer cooldown it's more potent in mitigation given the fights we have now.
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I was wondering about that. I was like "when did I say that?"
I'm all for a shorter Dismantle cooldown too. And disregard my previous post from before about the build/spend thing. While it works, I spent the weekend figuring out something better.
Honestly, the gain/difference is so minimalistic, it's generally not worth the trouble (for me anyway) to go out of my way to setup a situation where overheat would be idea (being at 90/95 heat). Weaponskills only generating 5 slows it to a crawl and I'd end up delaying my GCDs by too much if I did want to overheat, or otherwise delaying/forcing my ammo usage. It felt much more fluid back when it was at 10 heat.
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It was more fluid back at 10 heat because if you didn't clip a GCD you could generally always ensure you were at 90 waiting on a tick for WF. Now if you want to WF you have to burn up for a relatively longer amount of time. Not to mention how overall useless overheating is.Honestly, the gain/difference is so minimalistic, it's generally not worth the trouble (for me anyway) to go out of my way to setup a situation where overheat would be idea (being at 90/95 heat). Weaponskills only generating 5 slows it to a crawl and I'd end up delaying my GCDs by too much if I did want to overheat, or otherwise delaying/forcing my ammo usage. It felt much more fluid back when it was at 10 heat.
What if Wildfire gave a magic resistance down by x% for XY seconds depending on your heat gauge?
At this point, I just want them to fix the hell out of this class.
I love, LOVE the rotation and flow of MCH, but I HATE the fact that, even when my rotation is on POINT, it just feels like I'm tickling things.
Yes, being able to do full damage at range is an attribute that melee DPS classes don't have, but how much LESS damage MCH does and for next to NO utility is comical.
It's like the developers are terrified that MCH, with the wrong buffs, is going to become some massively overpowered beast of a class and EVERYONE will start playing it when NOTHING could be further from the truth.
The complexity of the rotation alone is going to keep a lot of players away from it, and doing less DPS than BRD while bringing less utility keeps most of the remaining players away from it.
WHAT are they afraid of, FFS...?
Overbuffing which will lead to either a nerf (causing even more of an outcry) or power creep in content design. You just pointed it out that's exactly what they want to avoid for class tuning in general.
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QI must be in the minority, but I don't feel like heat generation by 5 instead of 10 impacts me all that much. If anything it feels less awkward for the most part, if only for the consistency of it, but again that's just me.
As for possible power creep, I wonder if perhaps that was factored into some of the decision making that led to the current state of MCH?
Last edited by ThirdChild_ZKI; 08-02-2017 at 03:11 AM.
I was pointing out that they're still a ways off from that being a real danger.
I'm not saying a flat 50% damage increase to all abilities is the answer or something like that, but the class is the lowest performer in the game, below BRD even, which out-damages it as well as brings a whole PILE of better raid utility to the table.
They can be a BIT more aggressive than they were with the last change (which turned out to be a nerf).
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