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  1. #31
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    I just think that WoW doesn't have that much of the same problem, likely because of how their damage in raids comes out and how the healers are designed.
    It's exactly this.

    Because most of XIV's dungeon/raid damage is bursty, the healing classes are all primarily designed around healing bursty damage (or they at least NEED answers for it).

    And on the subject of healers being samey, let's not forget that AST is essentially an amalgamation of WHM/SCH with a toggle switch to decide which one you're going to be more like, plus cards.

    Quote Originally Posted by Canadane View Post
    I mean if you aren't healing right now, as nobody needs it... And you're not getting good hit with a tank busters right now...
    Then what are you doing!?

    Standing around idle is not a good way to spend the groups time.
    Recovering mana so you have enough of it to heal the next big damaging AoE?

    Quote Originally Posted by zipzo View Post
    I don't reject the idea that enmity/threat, defensive cooldowns, and positioning work in sort of a triad, complimenting one another. I think when you take away any one of those 3 things you make the entirety of the role less interesting. I wouldn't want to give up any of the 3.

    Just in my case, taking away the necessity of enmity/threat management would be (is) the most egregious cut, which WoW did.
    WoW shifted the paradigm into tanking not being as much about maintaining aggro so much as doing your rotation to put forth as much active mitigation as possible.

    Every tank in WoW has loads of either self-healing, self-shielding, self-armor buffing, or evasion buffing, all of which they generate through their respective rotations.
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    Last edited by RichardButte; 08-02-2017 at 08:30 AM.