Quote Originally Posted by Shurrikhan View Post
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I don't reject the idea that enmity/threat, defensive cooldowns, and positioning work in sort of a triad, complimenting one another. I think when you take away any one of those 3 things you make the entirety of the role less interesting. I wouldn't want to give up any of the 3.

Just in my case, taking away the necessity of enmity/threat management would be (is) the most egregious cut, which WoW did.

There can be different things we like about a role, that's ok, but that doesn't mean I don't value the other remaining elements of the role, or think we could do without them.