It would be cool if the UI element reflected Dualcast being up in some way so I don't have to search my buff bar but SwdVengeance has a good point--sometimes it's advantageous to cast jolt 2/impact.
It would be cool if the UI element reflected Dualcast being up in some way so I don't have to search my buff bar but SwdVengeance has a good point--sometimes it's advantageous to cast jolt 2/impact.




Have you considered adjusting your UI? I have my buff bar, gauge, and my impact/verfire/verstone/verflare/verholy buttons all located in the same 2 or 3 inch square of my screen so that I just have to glance down at a single spot to know exactly whatever I need to about my resources, procs, buffs at any given time.
There is a distinct difference between 'simplifying' a job and dumbing it down and this kind of thing really feels like the latter.
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I'm not saying it happens often enough to be an issue, but asking for something that, for me, would be a QoL thing, doesn't feel like simplifying the job. I'm not advocating for what the OP stated, and the OP even changed her mind on that because Jolt 2/Impact do have reasons to be dualcast. Niche, but they exist. Actually not having the choice would frustrate me more, as I can choose to J2/I to go from 78/79 to a melee combo in 1-2 gcds, or flop around between Veraero-Verthunder a bit to get what I want.
As far as my own UI, I have the debuffs, buffs, boss HP, and my mana gauge all fairly close to each other. I have them all enlarged because my eyesight isn't personally the best (some of my static was surprised at how big I made that specific part of the UI). But to add:
Huton was made into a part of the UI. As were GL stacks and Chakras, Umbral Ice/AF, Enochian, etc all were made into bigger parts of the UI for easier at-a-glance workings. I see no real reason why Dualcast couldn't just be tapped on to the Mana meter we already have in some way to help out in a similar fashion, but that said: it works as is. But so did GL, Chakra, UI/AF, Eno, cards, etc.
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