It's annoying to "waste" dualcast , but this is part of your job as player to not get over enthused about punching buttons and mess up. It happens to everyone eventually just take it in stride.


It's annoying to "waste" dualcast , but this is part of your job as player to not get over enthused about punching buttons and mess up. It happens to everyone eventually just take it in stride.
It's not that horrible for your dps if you screw up and dualcast Jolt II. Yeah it's a stupid thing to do, but you're not going to suffer much from it.
RDM is already a terribly forgiving and non-complex job, they don't need to completely baby proof it. They have to leave room for some rotational mistakes.
This thread reads as "I screwed up my rotation slightly, please make that impossible"
Dualcasting Jolt is sometimes useful even. An example is a time when you need to be standing away from the group, and your mana is ready for melee combo, but you don't want to cap it out and screw up your verholy/verflare (and impact would put it too high). Or when you jolt once and your mana is at say 78/79 and you just need to push it over to get to your melee combo sooner.
Last edited by Averax; 08-02-2017 at 12:18 PM.


Rough, but yeah lol.It's not that horrible for your dps if you screw up and dualcast Jolt II. Yeah it's a stupid thing to do, but you're not going to suffer much from it.
RDM is already a terribly forgiving and non-complex job, they don't need to completely baby proof it. They have to leave room for some rotational mistakes.
This thread reads as "I screwed up my rotation slightly, please make that impossible"
If anything I just wish sprint doesn't consume dualcast, it's not a deal breaker but can get annoying at times.
Last edited by SokiYagami; 08-03-2017 at 04:37 PM.
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