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Thread: RDM Dualcast

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  1. #1
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
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    Within your device
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    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Phafi View Post
    let's just make every job like monk so people can't screw up while we're at it.
    Would "Straighter Shot" stop me from using Heavy Shot?
    (0)

  2. #2
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
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    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Fredco191 View Post
    Would "Straighter Shot" stop me from using Heavy Shot?
    1 step further: it'd change Heavy Shot into Refulgent Arrow.
    (0)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
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    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    It would be cool if the UI element reflected Dualcast being up in some way so I don't have to search my buff bar but SwdVengeance has a good point--sometimes it's advantageous to cast jolt 2/impact.
    (3)

  4. #4
    Player
    Rymm's Avatar
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    Jul 2016
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    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dualgunner View Post
    It would be cool if the UI element reflected Dualcast being up in some way so I don't have to search my buff bar but SwdVengeance has a good point--sometimes it's advantageous to cast jolt 2/impact.
    Have you considered adjusting your UI? I have my buff bar, gauge, and my impact/verfire/verstone/verflare/verholy buttons all located in the same 2 or 3 inch square of my screen so that I just have to glance down at a single spot to know exactly whatever I need to about my resources, procs, buffs at any given time.

    There is a distinct difference between 'simplifying' a job and dumbing it down and this kind of thing really feels like the latter.
    (0)

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  5. #5
    Player Dualgunner's Avatar
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    Aug 2014
    Location
    Gridania
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    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rymm View Post
    There is a distinct difference between 'simplifying' a job and dumbing it down and this kind of thing really feels like the latter.
    I'm not saying it happens often enough to be an issue, but asking for something that, for me, would be a QoL thing, doesn't feel like simplifying the job. I'm not advocating for what the OP stated, and the OP even changed her mind on that because Jolt 2/Impact do have reasons to be dualcast. Niche, but they exist. Actually not having the choice would frustrate me more, as I can choose to J2/I to go from 78/79 to a melee combo in 1-2 gcds, or flop around between Veraero-Verthunder a bit to get what I want.

    As far as my own UI, I have the debuffs, buffs, boss HP, and my mana gauge all fairly close to each other. I have them all enlarged because my eyesight isn't personally the best (some of my static was surprised at how big I made that specific part of the UI). But to add:

    Huton was made into a part of the UI. As were GL stacks and Chakras, Umbral Ice/AF, Enochian, etc all were made into bigger parts of the UI for easier at-a-glance workings. I see no real reason why Dualcast couldn't just be tapped on to the Mana meter we already have in some way to help out in a similar fashion, but that said: it works as is. But so did GL, Chakra, UI/AF, Eno, cards, etc.
    (1)

  6. #6
    Player
    Zigabar's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    This reminds me of the gutter gates at bowling alleys.
    (4)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  7. #7
    Player
    CupDeNoodles's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zigabar View Post
    This reminds me of the gutter gates at bowling alleys.
    Yeah no. I was under the impression that simplicity was the goal of the development what with condensing skills and making jobs more accessible by those inexperienced in a job. Your analogy is more akin to something like having training wheels on a bike where I consider it more of a quality of life change to Dualcast. Now a flaw was pointed out for my idea and someone did offer an alternative.

    I don't think we're having the same discussion here.
    (1)

  8. #8
    Player
    Rawrz's Avatar
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    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CupDeNoodles View Post
    Yeah no. I was under the impression that simplicity was the goal of the development what with condensing skills and making jobs more accessible by those inexperienced in a job. Your analogy is more akin to something like having training wheels on a bike where I consider it more of a quality of life change to Dualcast. Now a flaw was pointed out for my idea and someone did offer an alternative.

    I don't think we're having the same discussion here.
    Youre asking to baby proof the job. It is already very simple. Basic math is all rdm takes. Once you get the basics down you can increase your dps by incorporating swiftcast, using your corps/displacement to manipulate mechanics, using manashift to extend foes, casting vercure during awkward look aways or boss invulnerabilities and other little potency gains. Once you level it, you'd understand why it is alright to be as it is.
    (4)

  9. #9
    Player
    Jybril's Avatar
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    Jul 2017
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    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by CupDeNoodles View Post
    Yeah no. I was under the impression that simplicity was the goal of the development what with condensing skills and making jobs more accessible by those inexperienced in a job. Your analogy is more akin to something like having training wheels on a bike where I consider it more of a quality of life change to Dualcast. Now a flaw was pointed out for my idea and someone did offer an alternative.

    I don't think we're having the same discussion here.
    I would suggest the Crystal on the gauge turn the colour of dc so people can look over.
    Otherwise...I dunno what to tell you. I guess pay more attention? The job is already pretty easy...
    The dc symbol pops up when ready, right in your face and it makes a sound.
    I sometimes mess up dc when I'm pressing really fast so I just have to be more careful.
    Quote Originally Posted by dinnertime View Post
    But the purpose of that crystal is to see if your black and white mana are balanced or else it'll change to the color of what's excessive.
    Oh I didn't know what it did honestly lol.
    I just watched my numbers.
    (0)
    Last edited by Jybril; 08-02-2017 at 12:02 PM.

  10. #10
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
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    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I don't see the point of an indicator from the job UI for Dualcast because it's always around after you cast something and the loss from accidentally using Dualcast on a Jolt, Impact, Verstone and Verfire is honestly minimal unless you somehow do it over and over and over again.

    Quote Originally Posted by Jybril View Post
    I would suggest the Crystal on the gauge turn the colour of dc so people can look over.
    But the purpose of that crystal is to see if your black and white mana are balanced or else it'll change to the color of what's excessive.
    (3)

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