Thank you. I admit I had to stop reading the wall of text when I reached the part of "The story just sucked this time", which I, and every single acquaintance I have in this game, disagree with.
This game opens way too many doors and forgets to close them when it comes to lore. They will say one thing which is very important but then you never hear of it again. For example the Heart of Sabik, Silvertear, Isle of Val, The echo, the reflections of Hydaelyn.... So many things they placed but never go back to. You want to know what it is, how it happened or where it came from but these questions are never answered almost as if they don't even know themselves. :/ It's always NPC assuming what happen but never the truth of what happened which bothers me a lot.
Well, it wasn't just any reason. XIV's launch and reception was legendarily awful. Combined with XIII's poor reception, the investor probably thought Square was finished. He wasn't necessarily wrong to think that way; they didn't turn a profit again for three years.
Frankly, the entire story has sucked. A Realm Reborn, Heavensward, and now Stormblood. SE is just carrying on with the tradition of over-used cliched narratives that have plagued nearly ever Final Fantasy title.
Business as usual.
About the server move:
I'm in São Paulo, Brazil, and I've always played with the latency levels you're complaining about having. Alas, ALL MY STATIC MATES also played with those levels of latency.
And we've downed every single piece of content that came out since Second Coil. Other statics as well.
So don't give me that "The server move made me not able to raid". That's first world problems at its finest.
The other Warriors of Light are referenced by Mimodi if you start in Uldah. She mentions the heroes that saved them previously (1.0 players). The Warriors of Light from 1.0 still exist and the cinematic at the beginning of 2.0 shows there are more than one.I heard somewhere the lorebook says otherwise, so the canon could be questionable there. For instance: why don't they show up in or around cutscenes? For specific fights it also makes no sense for you to not be solo--like against Ramuh. Where'd you get the 4 extra "WoL" to fight the final boss of SB? (I say 4 due to having a 4 man dungeon immediately preceeding--though your three friends are mysteriously gone as well) You are definitely canonically solo against the HW final dungeon and boss.
EDIT: The lore does point out you're not the only one with Echo, but again, having a full party of eight in a lot of those instances...doesn't make a lot of sense.
The canon on this is not questionable. The game straight up says there is more than one Warrior of Light. Game trumps lore book.
“Arguing with anonymous strangers on the Internet is a sucker's game because they almost always turn out to be—or to be indistinguishable from—self-righteous sixteen-year-olds possessing infinite amounts of free time.” - from the Cryptonomicon by Neal Stephenson
Also... Just going to throw this out there, but Doma and Hingashi should have been swapped.
While I did enjoy the Azim Steppes (Screw the Ruby Sea though), had we been confined to the Archipelago Hingashi occupies instead, it would have felt like a more complete state/nation.
And it would have made Ninjas and Samurai make more sense, honestly...
If that's how you feel then why are you even here? Lol.
Real life does not provide us with the answer to everything wrapped up in a package with a nice bow.This game opens way too many doors and forgets to close them when it comes to lore. They will say one thing which is very important but then you never hear of it again. For example the Heart of Sabik, Silvertear, Isle of Val, The echo, the reflections of Hydaelyn.... So many things they placed but never go back to. You want to know what it is, how it happened or where it came from but these questions are never answered almost as if they don't even know themselves. :/ It's always NPC assuming what happen but never the truth of what happened which bothers me a lot.
I've always enjoyed moments in MMOs that don't explain everything. Dropped threads may come back later, or they may just be dropped threads. There should be portions of the map obscured by the words "Here Be Dragons" - or the Eorzean equivalent. Mystery makes room for imagination.
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