Quote Originally Posted by Lavani View Post
I guess i'll have to unsubscribe until that class is added to the game, if ever.



That's why they design encounters with more variety of spells for the boss. There can be both melee and ranged aoe spells, Ifrit already does this to an extent.



Again more dynamic encounters. Ranged classes, DD and support alike usually take care of any adds or extra jobs during an encounter. For example in the batraal encounter, I was always in position to bring the skeletons to our designated kill spot. Being ranged i was able to quickly target and hit them before they got to anyone else. I was also always the first one standing in the circle to deactivate his defense followed by either mages or a melee depending on the group make up. In short, encounters can easily be designed to break away from the faceroll of simply standing in one spot doing damage, without having to remove the ranged DD altogether.



It should be an equal dps, that's called balanced game design.
balanced in what way? if they can build mechanics that have a ranged attacker taking the same risks as a non ranged attacker sure, but I ve yet to see that in this game or others i have played. But the real reason they are getting bard is because they wanted to give every class a role, and they realized they had no support role, and a lot of DD roles.

So yeah you got to go for what is good for you, if you re all about high powered ranged physical dps, then yeah you probably got to take a long break before they will release that.