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  1. #11
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Geesus View Post
    Personally, I would. I busted my butt getting my ONE character to 50. I have PL'd Gla to 36 ONLY because I dislike the job and was told I needed Sentinel for 45+ Ifrit fight. Otherwise, as much as I have been asked to be PL'd, I have declined because I want to know how to play my job and the story(s) that go with it.
    I do would be pissed with a character wipe too...since 1.18 i've been refraining from battling (other than just trying out some features, like raids, leves, grind, PL, strongholds...but mainly just to see the new mechanics), focusing mainly in gathering and crafting and would be REALLY annoyed if i lose these ranks because of bad decisions regarding battle classes...after all it's not our fault if they gave us such flawed mechanics.
    (1)

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I'm considering not touching my MRD at all right now. Maybe crafting is too slow but at least its not ridiculously broken. If I end up partying (and I would gladly do that, it's an MMO after all), chances are that "surprise surprise" it's going to come down to me getting PL'd. It just takes away all the meaning from the process. "What the hell am I doing here exactly? Why am I not level 50 from the get-go if it comes down to this?"

    Now I can just look at all the content I've overleveled and do it all for little actual rewards. At least some of them are % based.

    Perhaps in totorak I could finally engage in meaningful grouping cont-oh yeah, somebody will have a lvl50 and rush us through the place since there's no level caps at all. If you want us to play at endgame and make everything before that a complete joke, why even implement all this Yoshi-P? This is an insult, like a bone thrown to those who are deluded into thinking that journey would have some relevance even in this day and age and then finding out it is gnawed completely already. If you thought WoW was bad in this regard, you have seen nothing before you've played Final Fantasy XIV.

    This is hardly about friends helping others if it ever was. This is the mainstream now. This is how the game is played. These random 2 fellows in your party with a lvl50 class? They are your BFF's now. What a wonderful way to improve the community aspect.

    You are really going to have to stretch your ideals to the maximum to avoid all this. The rules of this game are completely against someone who wants to have a balanced leveling experience (and I don't necessarily mean slow here). 3 months for a casual to hit the cap? I guess- if he is a professional slalom skier with a will of steel who can avoid the million opportunities the game presents for you to skip the whole thing altogether.

    It's like playing GTA or Sims without cheats, and everytime you are slightly annoyed at the game you get a pop up with all the cheats listed and ready to be enabled.
    (5)
    Last edited by Betelgeuzah; 11-07-2011 at 07:51 AM.

  3. #13
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    I'm considering not touching my MRD at all right now. Maybe crafting is too slow but at least its not ridiculously broken. If I end up partying (and I would gladly do that, it's an MMO after all), chances are that "surprise surprise" it's going to come down to me getting PL'd. It just takes away all the meaning from the process. "What the hell am I doing here exactly? Why am I not level 50 from the get-go if it comes down to this?"

    Now I can just look at all the content I've overleveled and do it all for little actual rewards. At least some of them are % based.
    Exactly what i'm doing. i'm playing the part of the game that is "working properly" and leaving the battle alone until it's fixed. Getting r50 without actually playing that class at least once is meaningless. The dude skips all the learning process and all the gaming knowledge that comes with it.

    Because during PL week we had the 7 ppl AFK while the 50 killed all...after 1.19a noww we have 7 ppl AFK and one claiming mobs for PL to kill...in the end it changed very little. I'm in no way against PLing, but i do am against the current PL system. IMO if the mob gives 25 xp to PL, then everybody with claim should receive 25 xp plus chain bonus, not 700+ xp plus chain bonus.
    (1)

  4. #14
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    The classes are so simplistic you'd really have to be blind not to pick up the basics after playing a hour. It really boils down to individual player skill and not how long you've played these classes.

    If you want meaningful party play you're going to have to up the strength of mobs or create "elite" ones. Mobs die nearly just as fast in a full party as they do with a plvl, there's no skill involved period in the grind.
    (2)

  5. #15
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't like that they can take some of the good camps. Ticks me off
    (0)

  6. #16
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Madruk View Post
    The classes are so simplistic you'd really have to be blind not to pick up the basics after playing a hour. It really boils down to individual player skill and not how long you've played these classes.

    If you want meaningful party play you're going to have to up the strength of mobs or create "elite" ones. Mobs die nearly just as fast in a full party as they do with a plvl, there's no skill involved period in the grind.
    You be you be surprised how players can't learn how to play there class or know how to read and do what the leader tell you to do.
    (4)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #17
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by smokymcweed View Post
    i dont like pl ither but its part of the gamie quit crying biotches
    It's ok that you like to use the system and it does not ruin the game for you but it does ruin the game for the rest of us and it ruin the game overall Yoshi-p have to learn that it become main stream and not a system where only a friend may use it once in a while no one want to party for real anymore they just want to get powerlevel from 1-37 then do strongholds from 37-50.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #18
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    PL would exist regardless in some form or manner where you are simply accelerating your party's EXP with external aid. It's clear cut that Yoshi-P has no qualms against it, and it would be highly unlikely that their entire team did not see the PL potential when they announced the new claiming system.

    Another difference besides the gross amount of EXP in PL oppose to EXP parties or even battle guildleve is simply the time it takes form one. Takes longer to form a party with a PL is normally than forming a normal party, and forming a party is obviously longer than just simply soloing battle guildleves. Obviously though if you have more time on your hand you'll go for the more optimal route, but not everyone always have time on their hands.

    Now, taking that into account, PL should be done a little bit more elegantly. The claim is a good step to having the party to put some sort of effort into actually killing the monster, but it just simply ends there. As Yoshi-P mentioned it's a tricky business allowing PL and yet forcing the party to actually put effort. He mentioned a possible damage dealt to monster, but obviously this opens up a slew of other problems of competition between regular EXP parties killing the same monsters.

    Simply my biggest concern about PL is how much effort the EXP party has to put into the EXP they earn. If they can't kill a monster without cure aid from a PL, then fine, that's OK at least you tried. However, if you leech EXP while AFK in a party, then that obviously should raise red flags everywhere. You might as well allow bots to roam free at that point, because your players aren't even physically playing the game.
    (2)
    Last edited by lackofwords; 11-07-2011 at 05:40 PM.

  9. #19
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by lackofwords View Post
    PL would exist regardless in some form or manner where you are simply accelerating your party's EXP with external aid. It's clear cut that Yoshi-P has no qualms against it, and it would be highly unlikely that their entire team did not see the PL potential when they announced the new claiming system.

    Another difference besides the gross amount of EXP in PL oppose to EXP parties or even battle guildleve is simply the time it takes form one. Takes longer to form a party with a PL is normally than forming a normal party, and forming a party is obviously longer than just simply soloing battle guildleves. Obviously though if you have more time on your hand you'll go for the more optimal route, but not everyone always have time on their hands.

    Now, taking that into account, PL should be done a little bit more elegantly. The claim is a good step to having the party to put some sort of effort into actually killing the monster, but it just simply ends there. As Yoshi-P mentioned it's a tricky business allowing PL and yet forcing the party to actually put effort. He mentioned a possible damage dealt to monster, but obviously this opens up a slew of other problems of competition between regular EXP parties killing the same monsters.

    Simply my biggest concern about PL is how much effort the EXP party has to put into the EXP they earn. If they can't kill a monster without cure aid from a PL, then fine, that's OK at least you tried. However, if you leech EXP while AFK in a party, then that obviously should raise red flags everywhere. You might as well allow bots to roam free at that point, because your players aren't even physically playing the game.
    See i don't mind Powerlevel if it's a mage just curing outside part the only reason i hate it in ffxiv is the fact that it killing stuff for you.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zenaku View Post
    See i don't mind Powerlevel if it's a mage just curing outside part the only reason i hate it in ffxiv is the fact that it killing stuff for you.
    the whole problem with the cure outside pl, is you are taking the healers jobs, and sometimes the tanks, they did it in ffxi, and people didnt want paladins or blm or whm or rdm, unless they were the level sync. Its not really any better, its just different people who are useless to the party

    Fact is plevel is always going to be an issue, the biggest problem is, there is a lot of high level people, who arent interested in leveling some of these jobs for real, they have already had fun leveling the classes they enjoy.

    Best answer would just be kill pl completely (including inside cures) and create a level sync option. (in this game due to tnls, you will always get better exp partying in your actual range) the only way to really PL in this case would be heavy twinking with low level +2 gears with materias.

    only problem with this is, after you do it a couple times, you probably really really dont want to go through level 1-26 or so again slowly. and since there is no physical level, its probably going to be really really slow. Also pleveling small groups and friends who just need a certain level to team/get a skill is a real reason.

    dont really know what the solutions are, probably it will need a community one, where they signal non plevel parties.
    (0)

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