
Originally Posted by
MauvaisOeil
...
From a lore standpoint, too, it does make sense.
Ishgardian Citizen: So as I was saying, that heretic was fighting like a man possessed. Even after he took several wounds, he showed no sign of pain─though there was no mistaking the blood.
Ishgardian Citizen: As the fight wore on, it began to soak through his armor, spreading to every ilm of his body. But when it began to rise and envelop him as a mist, I realized it wasn't blood, but something dark and twisted...
There are many things that they could do with it: DR, a thorns effect, a dread spikes trait. Alternatively, they could add some kind of a damage boost to it, just to contrast the slow, ponderous swings of Grit with the fast, lighter swings out of it. It wasn't a bad ability when stacked on BW, but when you're forced to choose, it becomes fairly underwhelming, especially when it has 25% of the MP restoration and a third of the blood generation of BW per tick (not to mention the fact that bosses have a much slower rate of attacks when you factor in casts than you do).
One more thing that I'd like to mention: reducing DA's animation time would be an extremely nice quality of life improvement, given that pretty much every forced double weave involves it. Would help those who are worse for wear after the server move.