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  1. #51
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by deos View Post
    right now it can only be used for +150 aoe potency 95% of the time in normal content, which is VERY underwhelming.
    The issue you'd run into trying to make the 3 stacks relevant would cause the healing checks in casual content to be much more punishing to the classes who aren't WHM.

    Would you want an encounter to require ~1,350 potency (3 Medica I's + 3 stacks of confessions) of quick aoe healing to safely survive?

    Would you want to try to heal that as a SCH without needing to blow multiple cooldowns?

    That's my reasoning for why Confession is fine in dungeons as a free half-Medica. Because there's other healers with less aoe healing than us.
    (0)
    Last edited by magnanimousCynic; 07-31-2017 at 04:53 PM.

  2. #52
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by deos View Post
    oh hey, i was actually able to get 3 confession stacks and use them in "normal" content. in omega V1 after the boss drops everybody to 1 HP and follows with an AoE. the healing from full 3 stacks was quite nice, but only beeing able to use it once in a blue moon in normal content is just so much of a letdown *sigh* dear raiders, please understand that we non-raiders just want it to be a bit more useful. right now it can only be used for +150 aoe potency 95% of the time in normal content, which is VERY underwhelming. there should be a way to balance it better without breaking it in savage content.
    Like others said, boosting PI doesn't make any sense, if you don't even use Cure III on a regular basis. You want more free AoE heals, but tell me, for what?

    And with what justification? WHM already has best AoE heals and best MP Management. So ok, you want better PI and impactful?
    Ok, if they also do a 50-150 potency nerf to every AoE heal GCD and also Assize. There you go, PI is now much more important.

    We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
    (1)
    Last edited by Neophyte; 07-31-2017 at 05:05 PM.

  3. #53
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Neophyte View Post
    Like others said, boosting PI doesn't make any sense, if you don't even use Cure III on a regular basis. You want more free AoE heals, but tell me, for what?

    And with what justification? WHM already has best AoE heals and best MP Management. So ok, you want better PI and impactful?
    Ok, if they also do a 50-150 potency nerf to every AoE heal GCD and also Assize. There you go, PI is now much more important.

    We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
    I would have been fine if they had done anything else to PI than AoE healing in the first place, because as you said we have a lot of AoE healing already... but yet, you know, Lv70 skill? It'd been nice if our Lv70 skill was actually useful in more than the "occasional S&G skill". It's a letdown, to finally ding 70, see that you learned a new ability that is useful like... 1% of the time, and in only a handful of situations. THIS is supposed to be the "Ultimate" skill we learn? lol.

    Do other classes have this problem with their Lv70s as well?
    (0)

  4. #54
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Maeka View Post
    I would have been fine if they had done anything else to PI than AoE healing in the first place, because as you said we have a lot of AoE healing already... but yet, you know, Lv70 skill? It'd been nice if our Lv70 skill was actually useful in more than the "occasional S&G skill". It's a letdown, to finally ding 70, see that you learned a new ability that is useful like... 1% of the time, and in only a handful of situations. THIS is supposed to be the "Ultimate" skill we learn? lol.

    Do other classes have this problem with their Lv70s as well?
    SCH would trade Aetherpact/Fairy Union for WHM PI in a heart beat.
    (3)
    Fried popoto enthusiast.

  5. #55
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by lulunami View Post
    SCH would trade Aetherpact/Fairy Union for WHM PI in a heart beat.
    which is funny after how crazy everybody went to finally get a tether for their fairy when it first was shown in the SB skill trailer

    Quote Originally Posted by Neophyte View Post
    We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
    in every extension, every job gets new toys to extend their abilities. this time WHM got some mp free time, some more single target dmg, a stoneskin in new clothes, and PI. which means we pretty much only got one new useful ability: thin air. and don't even get me started on that new trait... RNG on top of RNG, yeah thx NO. so we got almost nothing while every other job got some more, some less useful abilities. why should we give up some of our old stuff to get something useful out of PI again? why can't PI just be an ability that is actually useful in any content?

    there would be many ways i can think of how to make this ability better. if you think increasing the duration would be too much, then how about some of the other solutions mentioned before here:
    - remove the stack mechanic and make it 400 potency flat for everybody that has a confession
    - add some kind of utility buff to everybody healed by PI, for example an attackspeed buff, or a little shield
    - add confession getting back to cure 1 and 2 (100%) so it can be used for single target healing in non-raid content
    and many other great options that would give PI more of a meaning and more usability

    on one hand, WHM is and should stay a "pure healer" for SE, but on the other hand we must not have too much healing power or the other healer jobs would be too much behind. this is not easy to handle, and we will see with what SE comes up. i just hope they DO see that PI needs more changes
    (1)

  6. #56
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lulunami View Post
    SCH would trade Aetherpact/Fairy Union for WHM PI in a heart beat.
    You spelt Dissipation wrong.
    (3)

  7. #57
    Player
    amihavingfunyet's Avatar
    Join Date
    Jun 2015
    Posts
    140
    Character
    Rhiki Sylva
    World
    Omega
    Main Class
    White Mage Lv 90
    Only change I would still like to see to PI is a small duration increase (12-15s duration). And for it to be less clunky with it's delay, but that's more of a problem with the game itself than the ability.
    (0)

  8. #58
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maeka View Post
    I would have been fine if they had done anything else to PI than AoE healing in the first place, because as you said we have a lot of AoE healing already... but yet, you know, Lv70 skill? It'd been nice if our Lv70 skill was actually useful in more than the "occasional S&G skill". It's a letdown, to finally ding 70, see that you learned a new ability that is useful like... 1% of the time, and in only a handful of situations. THIS is supposed to be the "Ultimate" skill we learn? lol.
    I feel it's important to note that this skill is much more usable than just 1% of the time, even in non-savage content. It feels lack luster because you're not getting 3 stacks of Confession consistently in non-savage content, let alone the fact it's only 150 potency at one stack.

    However, there are still opportunities to use it. Pretty much every single boss in the current EXDR tier has some form of party damage (I think the only exception is the second boss of Kugane castle). Medica II + PI is still a 850 potency total returned. Is that too much? Then just downgrade to Media + PI for 450 potency upfront at 360 less MP and 0.5s less cast time. Even if the PI is wasted on other members on your team, it's still a free Regen tick on your MT after the fact at 150 Potency.

    150 potency gained is still better than 0 potency gained by not using your PI. And using three PIs over the course of three minutes is still an equal value to using a single 3-confession-stack PI in the same three minute window and forgoing earlier applications.

    Again, it's not Thin Air or Tetra or Assize but it's there and should be used when you get the opportunities to do so. It's a free minor heal that will not clip into your GCD usages if you're playing the kit well - use it when you can and just keep on trucking.

    As a tangent, I almost feel we wouldn't have these sorts of complaints if PI was the level 62 skill and Thin Air was the level 70 skill.
    (0)

  9. #59
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by magnanimousCynic View Post
    The issue you'd run into trying to make the 3 stacks relevant would cause the healing checks in casual content to be much more punishing to the classes who aren't WHM.

    Would you want an encounter to require ~1,350 potency (3 Medica I's + 3 stacks of confessions) of quick aoe healing to safely survive?
    (or you just let confessions last longer so that it can be used as an aoe pocket heal like everyone hoped it would be able to be used)
    (0)

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