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  1. #41
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Sebazy View Post
    The issue with that is that we have to Aoe heal frequently enough in O3S and O4S that we would consistently be rolling over confession stacks without even thinking about it. It would be nothing less than a 450 potency 60 second CD insta heal past the first few minutes of O3S and about a minute into O4S. I'm not sure there's a way to make it impactful in casual content without turning it into an Indom grade heal in the end game unfortunately.
    I don't wanna sound dismissive, but... so? So what if in periods of prolonged grouped AoE healing the skill does really well? That's what it's designed to do. It requires time to be charged, so it's not nearly as good(it's actually a bad choice compared to assize) with sudden aoe damage that you aren't allowed to pre-charge it for. It becomes a worse and worse idea the fewer people are being damaged, and is completely useless for single target healing no matter how sustained it is.
    Sure, I don't savage raid. So maybe in this game all healing challenges are sustained AoE ones, but in other games I played you could create many scenarios where healing was important where all the limitations of PI, even if confessions lasted a MINUTE, would add up to a skill that you can't use or don't want to. I just don't see how making the confessions longer breaks it in all high end content forever because it lets it excel in fights where the WHM is free to charge it and will always be using it.
    (0)

  2. #42
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I'll just put in my own input here since this thread is going for a while.

    The only thing I'd like to see from PI right now is a small duration boost to Confessions. Somewhere in the line of 12-15s instead of 10s. At least this gives the healer a bit more time to "cultivate" their confession stacks, if you will, depending on the fight.

    I've made use of PI a decent amount of times outside of Savage raid too. Sure, I won't be using it basically on CD like I would in Savage, but any scenario a WHM can use Medica + PI over Medica II should be taken. This costs less MP and cast time and provides a higher up front heal. Yes it's less efficient but if you only need a 450 potency heal, why burn more time / MP onto a 700 or 850 potency heal? The entire WHM kit revolves around your oGCD heals and making use of this AoE augmentation oGCD fits the bill just that. Yes, it's no where near as good as Assize, Thin Air, or Tetra; but it's certainly not something worth dismissing either.
    (3)

  3. #43
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by LathusWHM View Post
    Sorry I disagree with you 100% There are plenty of ways to use it in dungeons, but dungeons are also trivial content so why would it matter? For normal raids, you can easily time a quick medica and spam your plenary macro to snipe heal the raid.

    Again, people crying over plenary just don't know how to play whm to it's full potential.
    Tell me which ones? I feel like if you're spamming Medica or Cure 3 in current dungeons something is terribly wrong.
    Susano is a perfect place to use it and I don't seem to need it much in Lak. Can't say nothing on Savage yet.
    But yes, skill is better than it was, but only towards savage.
    I feel like those who DON'T use PI is probably using WHM to it's fullest by keep the group topped with older abilities.

    I think most people here would just like a Confession's boost. 10 is way too small.
    Give us 30 seconds back or so and I'm golden otherwise it's still not great besides savage. :/
    I apologise for making a suggestion and feedback for you to call me a crybaby though, sorry again King of all WHM's.
    (2)
    Last edited by Jybril; 07-30-2017 at 07:36 AM. Reason: Was on phone came back to reword.

  4. #44
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    I'm pretty much on board with Ghishlain, here.

    I mean, I get it - it's more useful in savage than outside of it. I'm certainly finding use for it in savage - and this is before significant progression on O3, let alone O4. All those progressing there have already testified to its use in that content.

    Outside of savage, sure, I can certainly use it but it's simply superfluous most of the time. Pure healer, yadda yadda, etc etc. It's so unnecessary in most of that content at the moment that I find myself popping it simple for an extra regen tick on a tank sometimes.

    Something important to remember, though - all content before savage was designed with the old PI in mind, and it's possible new content, even in dungeons, will let this skill shine a little more in casual use.

    I'm in the boat of liking the idea of a small boost to confession timers, up to 15s or so, but anything more than that and I feel other aspects of the ability would have to change to compensate to keep PI in line with what they've envisioned it as. I'd also be fine with a cooldown reduction instead so you can more freely make use of a the one-stack situations (I enjoyed the old PI being on such a short CD, it was a neat thing to have something basically pressable at all times), but that would perhaps have to come with a duration or potency change.

    I sympathize with those who'd like for it to be a little more noticeable in casual content. I don't feel it's right to dismiss their feedback in wishing it felt a little better just because it's in a nice place for savage. Sure, we're mostly balanced around raids. We just have to keep everything in check to make sure something useful in savage doesn't become fundamentally broken, especially on the overpowered scale - talking about straight up buffs to it to make it more useful in casual content, then, has to be done pretty carefully since it seems people are pretty cool with it in savage right now. There are plenty of changes aside from potency/duration tweaks that could be investigated should Square choose to, modifying its purpose again altogether in some way. After all, that's literally what just happened with the current PI vs the old.
    (1)
    Last edited by Erakir; 07-30-2017 at 01:42 PM.

  5. #45
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    PI is basically like Deployment Tactics or Emergency Tactics for SCH. It is really useful in Savage raids because things actually hurt and players need to be healed. If you do not raid, you will rarely ever find a situation to use it.
    (0)
    Fried popoto enthusiast.

  6. #46
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by lulunami View Post
    PI is basically like Deployment Tactics or Emergency Tactics for SCH. It is really useful in Savage raids because things actually hurt and players need to be healed. If you do not raid, you will rarely ever find a situation to use it.
    Disagree. With DT or ET you can preplan when to use each. PI you can't due to it's randomness. I've said before, healers and tanks both can't play well with randomness, they need stability.
    (0)

  7. #47
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Deceptus View Post
    Disagree. With DT or ET you can preplan when to use each. PI you can't due to it's randomness. I've said before, healers and tanks both can't play well with randomness, they need stability.
    Confessions are generated at a 100% rate. They removed the random element of PI outright so you can plan PI's usage.
    (2)

  8. #48
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I just use it after casting medica or Cure III if people were really low from something.

    I think it really doesn't deserve to have a minute long cooldown, or a cooldown at all really...it would be so much more useful if you could just use it anytime you got a confession.
    (0)

  9. #49
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Personally think PI in current iteration is really good for top end raiding. Arguably this is the reason why WHM is favored for OS3 and OS4. Medica II, medica and follow by PI is godsend. and whats more, u get to heal on the move, omg im so pump for this ability.
    (2)

  10. #50
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    oh hey, i was actually able to get 3 confession stacks and use them in "normal" content. in omega V1 after the boss drops everybody to 1 HP and follows with an AoE. the healing from full 3 stacks was quite nice, but only beeing able to use it once in a blue moon in normal content is just so much of a letdown

    *sigh* dear raiders, please understand that we non-raiders just want it to be a bit more useful. right now it can only be used for +150 aoe potency 95% of the time in normal content, which is VERY underwhelming. there should be a way to balance it better without breaking it in savage content.
    (0)

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