PI is basically like Deployment Tactics or Emergency Tactics for SCH. It is really useful in Savage raids because things actually hurt and players need to be healed. If you do not raid, you will rarely ever find a situation to use it.
PI is basically like Deployment Tactics or Emergency Tactics for SCH. It is really useful in Savage raids because things actually hurt and players need to be healed. If you do not raid, you will rarely ever find a situation to use it.
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Disagree. With DT or ET you can preplan when to use each. PI you can't due to it's randomness. I've said before, healers and tanks both can't play well with randomness, they need stability.


Confessions are generated at a 100% rate. They removed the random element of PI outright so you can plan PI's usage.


I just use it after casting medica or Cure III if people were really low from something.
I think it really doesn't deserve to have a minute long cooldown, or a cooldown at all really...it would be so much more useful if you could just use it anytime you got a confession.
Personally think PI in current iteration is really good for top end raiding. Arguably this is the reason why WHM is favored for OS3 and OS4. Medica II, medica and follow by PI is godsend. and whats more, u get to heal on the move, omg im so pump for this ability.

oh hey, i was actually able to get 3 confession stacks and use them in "normal" content. in omega V1 after the boss drops everybody to 1 HP and follows with an AoE. the healing from full 3 stacks was quite nice, but only beeing able to use it once in a blue moon in normal content is just so much of a letdown
*sigh* dear raiders, please understand that we non-raiders just want it to be a bit more useful. right now it can only be used for +150 aoe potency 95% of the time in normal content, which is VERY underwhelming. there should be a way to balance it better without breaking it in savage content.




The issue you'd run into trying to make the 3 stacks relevant would cause the healing checks in casual content to be much more punishing to the classes who aren't WHM.
Would you want an encounter to require ~1,350 potency (3 Medica I's + 3 stacks of confessions) of quick aoe healing to safely survive?
Would you want to try to heal that as a SCH without needing to blow multiple cooldowns?
That's my reasoning for why Confession is fine in dungeons as a free half-Medica. Because there's other healers with less aoe healing than us.
Last edited by magnanimousCynic; 07-31-2017 at 04:53 PM.
(or you just let confessions last longer so that it can be used as an aoe pocket heal like everyone hoped it would be able to be used)The issue you'd run into trying to make the 3 stacks relevant would cause the healing checks in casual content to be much more punishing to the classes who aren't WHM.
Would you want an encounter to require ~1,350 potency (3 Medica I's + 3 stacks of confessions) of quick aoe healing to safely survive?
Like others said, boosting PI doesn't make any sense, if you don't even use Cure III on a regular basis. You want more free AoE heals, but tell me, for what?oh hey, i was actually able to get 3 confession stacks and use them in "normal" content. in omega V1 after the boss drops everybody to 1 HP and follows with an AoE. the healing from full 3 stacks was quite nice, but only beeing able to use it once in a blue moon in normal content is just so much of a letdown *sigh* dear raiders, please understand that we non-raiders just want it to be a bit more useful. right now it can only be used for +150 aoe potency 95% of the time in normal content, which is VERY underwhelming. there should be a way to balance it better without breaking it in savage content.
And with what justification? WHM already has best AoE heals and best MP Management. So ok, you want better PI and impactful?
Ok, if they also do a 50-150 potency nerf to every AoE heal GCD and also Assize. There you go, PI is now much more important.
We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
Last edited by Neophyte; 07-31-2017 at 05:05 PM.


I would have been fine if they had done anything else to PI than AoE healing in the first place, because as you said we have a lot of AoE healing already... but yet, you know, Lv70 skill? It'd been nice if our Lv70 skill was actually useful in more than the "occasional S&G skill". It's a letdown, to finally ding 70, see that you learned a new ability that is useful like... 1% of the time, and in only a handful of situations. THIS is supposed to be the "Ultimate" skill we learn? lol.Like others said, boosting PI doesn't make any sense, if you don't even use Cure III on a regular basis. You want more free AoE heals, but tell me, for what?
And with what justification? WHM already has best AoE heals and best MP Management. So ok, you want better PI and impactful?
Ok, if they also do a 50-150 potency nerf to every AoE heal GCD and also Assize. There you go, PI is now much more important.
We want to keep things balanced, right? So if you say "I want better PI" you should also need to say "I'd give up xyz as trade-off.".
Do other classes have this problem with their Lv70s as well?
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