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  1. #1
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Accualy i like the idea behind the AM in XIV. its a Timed Nuke. So say the DD's got the mob down a lot and tha Nuke was the finishing touch or say 3 Conjs nukeing all die but the Mob still has the effects of the AM and all 3 AMS pop wile there all dead thay still get credit for the kill and the drops. Unless ofcorse the deaths wipe all effects on the mob.

    I would like to see for example Flare. You cast it and a mid sized fire flash hits the Mob then when the timmer hits zero a HUGE explosion of fire energy is released in a masive fireball sorta like 11s but a hell of a lot better. What would be great also is some kind of effect to the players who stand close to the mob. If say Burst is used a HUGE electric flash of energy at the end of the spell and it makes your screen flash like exiting a dark cave how the visual is very bright then resets to normal. That would be awesome!

    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    (0)
    Last edited by DarkRain; 03-20-2011 at 07:32 AM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DarkRain View Post
    Accualy i like the idea behind the AM in XIV. its a Timed Nuke. So say the DD's got the mob down a lot and tha Nuke was the finishing touch or say 3 Conjs nukeing all die but the Mob still has the effects of the AM and all 3 AMS pop wile there all dead thay still get credit for the kill and the drops. Unless ofcorse the deaths wipe all effects on the mob.

    I would like to see for example Flare. You cast it and a mid sized fire flash hits the Mob then when the timmer hits zero a HUGE explosion of fire energy is released in a masive fireball sorta like 11s but a hell of a lot better. What would be great also is some kind of effect to the players who stand close to the mob. If say Burst is used a HUGE electric flash of energy at the end of the spell and it makes your screen flash like exiting a dark cave how the visual is very bright then resets to normal. That would be awesome!

    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    If you die it doesnt go off, and the reason it works how it does is so you're not stuck casting, you can set it off then concentrate on other things such as staying alive and such, which reduces challenge and intensity, makes the game hold your hand. Also if the mob moves you wont hit it, if you move you wont hit it, and ofc since the mob is claimed prior to the 30second cooldown, if you have a DD it will most likely be dead.

    Which makes it only workable on NM's but then the damage is so ultra shit its not worth it.

    So in Summery:
    - Spell looks awful
    - Damage is awful
    - Mechanics are awful
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  3. #3
    Player
    Yayeezy's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Yaa Yoh
    World
    Lamia
    Main Class
    Marauder Lv 70
    AM looks way better in FF11.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    104
    Quote Originally Posted by DarkRain View Post
    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    I like this, you froze this mob so much you droped the nearby temperature and even his buddies near him are cold, or that THunderbot hit so hard it arked to his friends or that fire was so intense it set his friends on fire. INteresting, but I wonder why if the fire is so intense, does it not burn the tank? There could be some party dynamics here that could help keep them safe, but it could get crazy in a hurry, but no need to do it, just interesting to think about.
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