Results -9 to 0 of 26

Threaded View

  1. #15
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Accualy i like the idea behind the AM in XIV. its a Timed Nuke. So say the DD's got the mob down a lot and tha Nuke was the finishing touch or say 3 Conjs nukeing all die but the Mob still has the effects of the AM and all 3 AMS pop wile there all dead thay still get credit for the kill and the drops. Unless ofcorse the deaths wipe all effects on the mob.

    I would like to see for example Flare. You cast it and a mid sized fire flash hits the Mob then when the timmer hits zero a HUGE explosion of fire energy is released in a masive fireball sorta like 11s but a hell of a lot better. What would be great also is some kind of effect to the players who stand close to the mob. If say Burst is used a HUGE electric flash of energy at the end of the spell and it makes your screen flash like exiting a dark cave how the visual is very bright then resets to normal. That would be awesome!

    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    (0)
    Last edited by DarkRain; 03-20-2011 at 07:32 AM.