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  1. #11
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DarkRain View Post
    Accualy i like the idea behind the AM in XIV. its a Timed Nuke. So say the DD's got the mob down a lot and tha Nuke was the finishing touch or say 3 Conjs nukeing all die but the Mob still has the effects of the AM and all 3 AMS pop wile there all dead thay still get credit for the kill and the drops. Unless ofcorse the deaths wipe all effects on the mob.

    I would like to see for example Flare. You cast it and a mid sized fire flash hits the Mob then when the timmer hits zero a HUGE explosion of fire energy is released in a masive fireball sorta like 11s but a hell of a lot better. What would be great also is some kind of effect to the players who stand close to the mob. If say Burst is used a HUGE electric flash of energy at the end of the spell and it makes your screen flash like exiting a dark cave how the visual is very bright then resets to normal. That would be awesome!

    And add an effect that like any Mobs near the mob effected with a AM once the AM timmer hits zero and the blunt of the spell is released all mobs around the effected mob will get like burn , frost , ext. As an after effect of the spell. That would be usefull and impresive
    If you die it doesnt go off, and the reason it works how it does is so you're not stuck casting, you can set it off then concentrate on other things such as staying alive and such, which reduces challenge and intensity, makes the game hold your hand. Also if the mob moves you wont hit it, if you move you wont hit it, and ofc since the mob is claimed prior to the 30second cooldown, if you have a DD it will most likely be dead.

    Which makes it only workable on NM's but then the damage is so ultra shit its not worth it.

    So in Summery:
    - Spell looks awful
    - Damage is awful
    - Mechanics are awful
    (0)

  2. #12
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by viion View Post
    Everyone unhappy about AM. It will get fixed.
    Fixed lol :P
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #13
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I think what they were trying to do is make it so the spell effects dont obscure whats going on in the fight(a problem eq2 had in raids) but they kind of overdid it.
    (0)

  4. #14
    Player
    Sniffle_Hobbitouille's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Tiramisu Cake
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Animation Design Lead: Now onto our next item on the agenda, Magic and Skill animations.

    Designer 1: AFK {One Piece is on nao!}

    Designer 2: AFK {fewd!}

    Designer 3: AFK {Wife aggro}

    Designer 4: AFK {Need to copy and paste more landscape for the zones.}
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    35
    Hopefully they drastically change the look of XIV's AM.
    (0)

  6. #16
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    ya know, i am kind of surprised that they gave players access to am's as early as they did.
    (0)

  7. #17
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Griss View Post
    ya know, i am kind of surprised that they gave players access to am's as early as they did.
    Makes you wonder wat kinda spells we gonna get after cap is lifted, either way I hope those spells have a decent animation.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #18
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Keith_Dragoon View Post
    Fixed lol :P
    Cheers XD

    You can check YG for most common magics after cap and some pretty unique sounding ones, but not all will go in obviously, some of them will be another "reraise" deal.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    58
    Quote Originally Posted by BelgianRofl View Post
    FFXI's AM was still pretty weak. For a spell that takes 30 seconds to cast, it really needs to be HUUUUUGE.
    Did you play BLM when SCH was released? It wasn't common practice on my server(Asura) to play BLM/SCH(at least, I never saw anyone do it) but I could crank out AM fast enough for it to be useful, thanks to the SCH cast reduction ability.

    The best part of a Mage is the huge flashy attacks, these definitely need to get a graphical improvement!
    Let's not forget that bad ass Black Mage armor that we saw concept art of about a month ago, thats definitely going to draw me into the mage jobs more.
    (0)
    Last edited by Enrei; 03-20-2011 at 12:38 PM.
    I'm argumentative.

  10. #20
    Player
    DarkRain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    378
    Character
    Atreyu Nightstorm
    World
    Diabolos
    Main Class
    Marauder Lv 50
    BLM/SCH made sence get refresh sorta from sublimition. With new leve cap all mage jobs now sub /rdm because you can refresh yourself.

    I use BLU/RDM not for refresh because i have a better refresh , but because i use the EN-spells on my swords extra damage. Also higher INT and MND for spells , also better sword skill
    (0)

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