
Originally Posted by
zipzo
It's the added responsibility of maintaining respectable DPS and (probably the bigger one) threat/enmity management.
Tanking lost it's soul in WoW the moment threat management stopped being a factor in tanking (in my opinion, which many will disagree with I'm sure). To me, threat management was the entire bread and butter of tanking gameplay. You could easily separate the wheat from the chaff based on which tanks could hold threat on a boss through whatever type of open burst your raid could put out, or the tank that could manage to keep aggro on a group pull, while picking up stragglers or patrols without losing party members in the process.
The way it is now, CC is unnecessary so it's simply a matter of AOE tanking everything, and since all tanks possess some form of mass AOE and threat is a literal non-factor anymore, it takes the entire element of managing threat out of the equation. In WoW, the only way to gauge a good tank from a bad one is basically how quickly they can move through a dungeon I.E. do they know the pulls and pack skips. That, to me, is vapid.
BTW FFXIV in this comparison is for tanking in DPS stance. Tanking in tank stance makes enmity pretty simple, while still not nearly as brain dead as it is for WoW, it's rather ignorable to a degree.
Tank damage is probably the secondary factor. Just the sheer presence of that responsibility, makes the role more demanding in terms of what your peers expect of you, thus, properly executing your role's responsibilities comes with a higher accomplishment factor (in FFXIV).
This is how I, personally, would evaluate the tanking situation between the two games.