Because SE took away my wide volley and i hate using quick nock.
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Mostly TP consumption for me.
I AoE when atleast 4 or more mobs, or if the 3 Mobs are relatively weak that their HP goes down fast but most times I find after spamming AoE they still have 50% of their HP up after spending all TP on AoEing it becomes more resource safe at that point to just stick to single target so you can still use skills in the low TP margin area once they hit 50% HP until enough TP is gained back.
You can AoE all you want but when all TP regen and MP regen are still cooldown state and you're sitting at all enemy mobs at 50% HP after a AoE Spam fest thus in a low energy margin then you're pretty much just making the run taking even longer if the group is aiming to complete the dungeon as fast as possible.
Last edited by EdwinLi; 07-31-2017 at 01:47 AM.
Resource safe? You're making it sound like your natural TP regen doesn't exist... Even if you burned to 100 you'd still be able to regen enough to maintain a single target rotation.
I typically AoE as much as I can. TP drops below 50% and the mobs have plenty of health left, I pop invigorate. If the same happens again, I hope someone uses goad on me (which never happens but that's a different topic)
And this is what's wrong with some of the people in this game. SE gave each job support abilities for a reason. Because DF (and PF) are team efforts, and this selfish mindset is exactly what is wrong with the playerbase, and exactly why people cannot AOE to their fullest potential sometimes. You complain about your own limited resources--how you start to run out of TP after a few rounds of AOE. But then, in the same breath, you say you aren't going to take a support ability to help another DPS that could very well end up in the same situation as you (AOEing packs down and eventually running out of TP) because that's not your job. By your logic, bards should never use Refresh to help out with a healer's MP. Or Tactician for TP. Casters should never Mana Shift. Paladins should never Clemency a dying party member (or themselves). Because those aren't their "main jobs." No. That is not how this game was meant to be played. Support skills exist for EVERY job, and EVERYONE is expected to use them.As for aoe usage I can only spam so much before I\\\\'ve run out of tp and kenki... even with invigorate I\\\\'m usually totally tapped out but the 3rd large pack (ala mhigo, im looking at you)... as for not using goad I don\\\\'t take it myself because I shouldn\\\\'t be resposible for my tp, sen, kenki, and YOUR resource management....
There are no items for use in PvE content that restore TP. There are ethers and elixers, but those restore MP--completely useless to a melee DPS such as monk, samurai, ninja, or dragoon. How can people make use of items that don't even exist?
Stop with the selfish attitude. Help out your party members. Because I'm sure if it were you starving for TP, you'd be begging for a Goad/Tactician.
This is how a friend and I handled AOE situations while leveling up SAM to 60 together. We actually got a tank in the Vault who made a comment about SAM having poor AOE, so, in an effort to prove him wrong, here's what we did:
First wave of AOE went to me. At around half TP, my friend tossed a Goad on me, and I did a few more AOE combos + Token. When mobs were almost dead, we switch to single-target. Second trash pack, he took over AOE. I Goaded him at half TP, and we finished them off when they were at about 20% or less. Third pack I would AOE, except this time Invigorate at 600 TP. Fourth pack, his turn. At the end of the run, the tank was in awe and said he considered himself proven wrong.
That is the kind of teamwork that needs to be displayed in DF. Perhaps not to that amount of perfection, since we were in Discord with each other, but if you see a party member AOEing, and you have access to Goad, GOAD THEM. And then they should do the same to you.
But I suppose teamwork really is that difficult. Sigh.
Last edited by HyoMinPark; 07-31-2017 at 05:09 AM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Some jobs don't have sustainable AoE either. On SAM even with invig, I'm out of TP in roughly 8-9 GCDs, less if I took the opportunity during pull to throw up Jinpu. Once both of those are up, all my AoE comes from Kyuten+Tenka spam, which doesn't change the fact SAM AoE feels pathetic with Tenka. Guren is used ASAP, but it pretty quickly drops to Bane levels of effectiveness by the third mob.
Truth be told, SE did well by imposing diminishing returns of AoE abilities/spells. The bean-counters need to get over this obsession with "efficiency" (i.e. mindlessly using AoE attacks, even though it takes longer than the average play in American Football) and let players clear out enemies the best way they can, be that AoE attacks on small groups or single-target attacks on particularly ornery monsters.
It SE way of saying to stop trying to rush through content by spamming 1 skill between bosses. Heck the developers even increase trash mobs HP and Damage output in 3.0 and even more in 4.0 but people still find ways to just Spam 1 AoE skill for 90% of the dungeon run with them only using single target skills on boss fights only.
At this point I won't be surpried if all future dungeons have Trash mobs that each have High Hp that 1 AoE only takes out 0.2% HP and use a 1 hit instant kill attacks if they are not single target killed fast enough to instant kill the Tank.
Is that really a surprise? I still run into plenty of Bards that don't have their TP nor MP regen skills in DF random groups at level 70 content dungeons or they don't use the TP or MP regen until the group hits 0 TP or MP.
Did you miss the part when I said "Spend all my TP on AoEing"?
As I said once TP is all used up on AoEing you're basically stuck with single target until TP regen skill is no longer on cooldown since passive TP regen only covers 60 TP per tick.
MP user DPS Job have it much easier managing their energy so they can spam AoE to their hearts content without worry of any possible down time.
Last edited by EdwinLi; 07-31-2017 at 07:12 AM.
Depends on the AoE, assuming you're talking about level 70 monk, arm of the destroyer yeah it's not worth to use at all until after 5 enemies, but you can definitely sustain rockbreaker alone as replacement for snap punch for 2+ enemies, or 3+ if you want to be more conservative with TP.
After SB monk has zero TP issues in normal gameplay, the cost of most skills is no longer 60 TP, so getting your TP low is not as much of a problem as other jobs.
Eh.... I aoe all the time and use both my TP regaining skills and I ALWAYS run out of TP when aoeing. The only time I don't run out is when I don't aoe. :c
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