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  1. #1
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    Ever since I have gotten to the 315 -320 Ilevel, I have been able to survive a lot easier is dungeons allowing me to stay in dps stance the entire dungeon (even in Ala Mhigo). As a WAR I have access to a lot of great CDs and though I take more damage, I usually am never in any threat of dying so I pull 2 groups when I tank. I rather the healer focus on keeping me alive a bit more when I am dps stance while I put out the damage they would of done by spamming berserk, overpowers and decimates every pull even doing more damage than some dps. I usually get 2-3 player commendation every time I do the expert dungeons so I guess some healers prefer this more.
    (7)
    Last edited by Kyrph; 07-30-2017 at 11:19 PM.

  2. #2
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kyrph View Post
    Ever since I have gotten to the 315 -320 Ilevel, I have been able to survive a lot easier is dungeons allowing me to stay in dps stance the entire dungeon (even in Ala Mhigo). As a WAR I have access to a lot of great CDs and though I take more damage, I usually am never in any threat of dying so I pull 2 groups when I tank. I rather the healer focus on keeping me alive a bit more when I am dps stance while I put out the damage they would of done by spamming berserk, overpowers and decimates every pull even doing more damage than some dps. I usually get 2-3 player commendation every time I do the expert dungeons so I guess some healers prefer this more.
    I'm starting to see 310+ geared tanks in the Expert Roulettes who can actually do DPS stance and stay alive and it is nice. Far better than last week when I'd see tanks who were only in the 290s and requiring constant Cure2 spam because they were biting off more than they could chew without constant help.


    The last three Expert Roulettes in a row had good tanks that could actually pull two groups of mobs and leave me enough time to squeak in an Aero III and a Holy per pull and then a few Stone IVs once we got down to the last 2-3 mobs, and their larger HP pools make Benison more powerful too, to boot!

    It isn't that I don't want to DPS, it's just a lot of times with the multi-pulling craze, it's difficult to find time and not endanger your group. I don't like seeing tanks dipping to 50% or less before I even start curing because I know it's going to take several cures to get them back up to a comfortable level that allows me to cast a DPS spell and them NOT fall over dead in a large pull.

    Now on bosses... yes, I DPS plenty on bosses, especially in the first 20% or so because the boss is tame enough that simply casting Regen on a decent tank is enough, and I can Aero and Stone away without having to worry much.

    EDIT: RE:Elleia: Ahh, okay. I was just making sure lol. And no, I don't like to stand around doing nothing, UNLESS a tank has run my MP into the ground and I'm like <50% MP with either Lucid on cooldown, or I'm expecting another large drain to MP soon so I want to rest my MP a bit when I get a chance, or there's only one mob left with like 50% left on it... that single Stone IV is not going to make the dungeon any faster, in fact, the mob will die before I even finish casting it lol.
    (2)
    Last edited by Maeka; 07-30-2017 at 11:28 PM.

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Ghishlain View Post
    You said it yourself in your HW video - healers have something like 17% active uptime while purely healing. Which means they only need 17% activity to be successful at a baseline level. I never set the base standard that low, the developers did.
    The developers have set the healing requirements for certain content that low, but it doesn't mean they're encouraging that level of play. That is why the hall of the novice encourages healers to move to DPSing when there's nothing to heal. And, on the other hand, in some content the developers have also set the DPS requirements so high that, by their own admission, healer DPS is required to beat them. The healer jobs and content in this game are designed with low healing requirements and strong DPS abilities, some of which also directly support their healing activity.

    The logical conclusion to make from these facts is that healers in this game are designed to DPS, not that they're designed to be active for only 17% of the time. You can't really watch that video of me doing /mandervilledance and /icam throughout the dungeon and say "that's how healers are meant to be played in FFXIV!"

    Quote Originally Posted by Ghishlain View Post
    Stop thinking of my argument as a means of belittling the higher skilled players - start thinking of my argument as me giving a universal condemnation to players who openly belittle other players for not playing at their level.
    I am not belittling players who are below my personal skill and experience level, that's definitely the kind of behaviour I aim to avoid. But I am against players who, once again, are intentionally playing way below their own level, who are refusing to work as hard as the rest of their team, who are intentionally playing lazily and badly just because they think they should get away with it because their job icon is green instead of blue or red (and of course, I am also against intentional lazy and bad play and making your team work harder than you are on any other job as well). Intentionally throwing yourself there to be carried by your team mates, only giving the minimum effort is a very selfish, inconsiderate play style that should never be promoted as acceptable in team content.
    (8)
    Last edited by Taika; 08-24-2017 at 05:57 PM.