




Where the heck did you get 70 items per slot to level all classes? did you include every single piece of dungeon and crafted gear, including stuff up to and including ilvl 270 gear that you dont need? You don't really need new gear up until about 67. so I'd argue its about 3 per slot per class.
A lot of the gear is dyable recolors of other gear available. If you go off of unique sets, the number is much lower. Even then, only a few hardcore glamour only players will utilize that much space for only glamour purposes. I doubt most people keep the tin can tank sets, or the fugly final coil gear, alex gear, the like.
Last edited by Valkyrie_Lenneth; 07-30-2017 at 08:51 AM.
If you played that way, then yes you run into that kind of restriction...
But you're also talking about inventory management practices as if they are required when they are entirely optional.
I've got a Black Mage, a Red Mage, and a Summoner I've been working on leveling, at levels 43, 54, and 60 respectively. There is no reason I need to hold on to every piece of caster gear between levels 43 and 60. Obtaining the gear I need as I level from either dungeons or other currency sources works perfectly fine without needlessly filling up my inventory. The idea that I *should* save "all gear between the lowest and highest level classes/jobs in that category" is quite frankly an incredibly silly notion, given how easy it is to acquire the gear needed to level (and how minor many of the upgrades are between those ilvl jumps until you're progressed past several jumps).
Also, across 2 free retainers and counting all armory slots, our inventory space is over 910, not 525.
Last edited by Berethos; 07-30-2017 at 09:05 AM.
I think you overestimate how many that play WoW will find it "easy" to obtain the 40k gold needed per maxed out guild bank.
Also, I believe the last two tabs require you to have certain guild achievements, with the last one requiring you to have had one of each race/class combo in your guild at the max level.
I guess some people find leveling 46 characters to 110 easy.
Last edited by Berethos; 07-30-2017 at 09:41 AM.
I played WoW for years and play it now. You don't need to level 46 characters to 110. Heck you don't even need to level ONE character to 110. I have a single character who is so far level 100 (I don't even have Legion yet), who earned enough money to unlock 6 bank tabs (cost 9,350 gold total) by the time she was level 80 (leveled tailoring some and just sold bags, plus leveled herbalism and sold plants). That was after returning to WoW following a multi-year break and starting completely fresh on a new server. Before that lengthy break, on my old server I had two characters for guild bank storage, and each of those guild banks had 5 tabs (the max you could have at the time), which cost very little (4,350 gold). It doesn't take very much effort to start a bank alt guild and store your mats, and the extra tabs that involve guild achievements are honestly just icing on the cake (the six tabs you can have prior are WAY more than what you'd get in FFXIV's slow-ass FC bank). Heck as I said, there's a freaking crafting mat storage in your normal bank now, too! That is on top of the storage you can already have in your personal bank. Plus you don't have to store armor for transmog. Plus you don't have to rent inventory space.
Side point: I know I'm not a hoarder, and I deny any accusations otherwise. I have ZERO inventory issues in any other MMO. This is the only one that causes problems, for reasons that have been very clearly outlined in this thread.
Last edited by Naunet; 07-30-2017 at 10:13 AM.
Wait, so you would rather level your Summoner through the 43-60 instances, only to throw said gear away before you level your next 43 to 60, instead re-acquiring all that gear? Why would you do that?
You've noticed none of the gear impact because you have the gear requirements, apart from your level 45 AF, of precisely just one job. They share gear. Try that with a Monk, White Mage, and Warrior, for instance. If not keeping your leveling gear around for the next caster, you've no more gear space required than a WoW character, so of course you're not going to feel the load of anyone who plays all jobs on one character—a key initial selling point of the game, despite XIV actually being less alt-friendly than most MMOs due to its gear-currency and raid-loot caps requiring separate characters per gear-role (or, where secondary stat priorities differ, per job) to allow for more than one gear type to be maximized at a time.
:: Unless you're somehow casually swapping gear from your retainers equipment back into your own use (my god, the menu time you must go through...) you have only your own armory slots (35x11), your 140 inventory slots, and 175x2 Retainer slots (the only part I neglected as "character inventory")— 875, not 910. (Rings do not get 70 slots; both slots share the 35 armory chest space.) Or, 525 on your character itself.
The estimates I gave for the WoW space used only the base bank bag slots and under 1200g worth of bags (at least on my servers' AH). No guild acheivements, or even a guild bank, necessary. You can still grab the 100 slots per level 1 bank alt character regardless. A mere 200 gold adds a good 112 slots for each of those via last-xpac bags. So where is this need to level 46 characters to 110 coming from? At that point you'd be looking at over 950 slots per character, or over 40k inventory slots across the... 46... all while needing some 1/20th the space of your typical XIV character...
...What?
Last edited by Shurrikhan; 07-30-2017 at 10:34 AM.
Because it's easy to obtain again, I can frequently use cheap pieces from the MB or make my own to fill in gear slots I'm not getting from dungeons, and depending on when I'm choosing to level a particular job it may be a few months before I actually need gear in a particular level range again. Because if I'm leveling through the instances, there's larger gaps between levels when I actually need to upgrade gear, which becomes a near non-factor at 45 and again at 50, where I can wait several more levels again before getting new gear...and repeat the process at 60, with not needing to upgrade till at least the level 65 dungeon and thus any gear that does come my way goes straight to either desynth or the GC vendor.
I may also level something other than a caster next, so holding on to all that caster gear when I may not need it for a while is just taking up space.
Which ties into my point - at no point does the game require that you play that way. You may feel like you need to, but that is only personal preference.
Also, while it's woefully under used, you forgot the off-hands - that makes 12x35. That's where I got the 910 from.
Last edited by Berethos; 07-30-2017 at 11:30 AM.
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