I'm speaking from my experience as a white mage player. I've never been in a situation where I thought doing nothing would be more helpful than dpsing.
And that's because healers, at least white mages, get plenty of tools to help us out in that regard.
For most normal content, keeping up regen and asylum on the tank is enough, with an occasional cure thrown out. For group wide damage, a single medica 2 is enough to get everyone fully healed up.
There are instant reactionary heals meant for when tanks take a sudden burst of damage, and these usually do not cost any mp, such as benediction and tetragrammaton. And they're also extremely potent.
As far as mp regeneration goes, white mages have access to assize, lucid dreaming, and thin air (which reduces the mp cost of your spells to zero for a time).
You also have access to other helpful spells such as divine benison (shield), largesse (increases healing potency), and swiftcast (makes your next spell instant).
All these incredibly helpful and powerful spells, combined with the fact that damage in this game is scripted, telegraphed, and bursty, means that healers have a lot of downtime.
At lower levels, it's even less healing intensive.
Run a dungeon and you'll see. Healers end up having a lot of time in which they don't need to heal. This is why it is considered optimal and efficient to dps as a healer in this game. Not only that, but healer dps does help out a lot. It can help make dungeons noticeably faster.
There's even a video out there of a party running a dungeon in which the healer only heals. It was meant to show players just how much downtime the healer had. They were able to spam dance emotes and all. I don't have the link though.
EDIT: SaitoHikari provides an eloquent and thorough explanation on the bottom of page 4. Thank you for such a great post! You put it better than I could.


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