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  1. #51
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    snip
    It isn't any single mechanic, it's how long the fight is (much longer than the Omega fights) and how low the margin of error is for each single attack, and how deadly each single attack is.


    Several of them kill you instantly either directly or by proxy -- they either knock you off the platform (instant death) or are like the fist pound (damage high enough to insta-kill a healer or DPS barely geared for the instance). The Tail slaps are almost as bad, and again, insta-kill if the platform was already cracked and they didn't notice the subtle indicator (which can be hard to see in such an intense fight).

    Sometimes his dives across the platforms are painted in a way that they are physically impossible to move out of before he does it depending on where you were standing before he chose to do this, so you either eat it or get pushed off (again, instant death).

    With all the spells and effects going off, there's an instant or near-instant death possibility during the adds phase -- Meteors+Death Sentence is pretty much a guaranteed kill on the tank and/or anybody else caught in it and sometimes it is difficult to see the marker for that too with all the other markers on the ground for the meteors.

    There's the Earth Attack where Shinryu paints 2 people... if those 2 people are derpy, they get the entire raid caught in the blast with no chance of escape (making it so that 1-2 players can cause a wipe by not doing something right is kinda ridiculous in a fight that's mostly meant to be Q'd for with randoms) depending on where they happened to be standing when the thing paints the AoE area.

    There's just so many attacks that will either insta-kill you, or put enough hurt on you that healers just can't keep up with it sometimes. That's what makes Shinryu more difficult than Omega bosses -- it's just AoE after AoE after AoE after AoE with hardly any time in-between to recover if a few people make a mistake. Shinryu requires all 8 people to be on their game pretty much, or very close to it. You could maybe get away with a derpy DPS who lays on the ground dead most of the fight, but if you get a 2nd... chances are, unless the remaining two are entirely awesome and over-geared, you're not gonna make it.

    And God Forbid one of the derpy people be a tank or a healer.... then you're just done, period (assuming you're not at like 5% health or something remaining). A 320+ healer could maybe handle that, maybe. But certainly not one who is 280-300.

    And also, those cheap auto-attacks on 2 random people in the raid no matter where they are I think are the icing on the cake. Wholly overkill. Even if you do barely survive some AoE... chances are, you're dead before a healer can get you healed because of the stupid Auto-Attacks which tend to land <1sec after major AoE attacks.
    (1)
    Last edited by Maeka; 07-29-2017 at 11:39 AM.

  2. #52
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    If the mechanics are done properly the fight is pretty easy
    (1)

  3. #53
    Player
    Fealow's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    85
    Character
    Fealow Vita
    World
    Phoenix
    Main Class
    Astrologian Lv 70
    I see people are starting to learn that the hardest part about this level of play is communication and teamwork
    (0)

  4. #54
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Quote Originally Posted by Maeka View Post
    I've yet to see a single wipe in Omega, at least non-Savage. I'm talking Omega Normal here. Haven't tried the Savage. I've seen a few deaths, but no wipes. And that's the thing, the bosses give you plenty of time to recover, or simply just let the dead body lay on the ground after the 3rd time they die to the same mechanic. You'll still win, easy.

    Omega is just a loot pinata and its challenge is as such, other than maybe Exdeath. And Exdeath only requires at least common sense knowledge.

    EDIT: And keep in mind, I'm a casual player who is calling Omega a loot pinata.
    The reason why omega might be easier is because everyone there has the ability to clear shinryu.
    (3)

  5. #55
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Remember that sprint is a free action now, and it really helps with getting out of aoes if you're having trouble.
    (1)

  6. #56
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by PK_THUNER View Post
    The reason why omega might be easier is because everyone there has the ability to clear shinryu.
    *facepalm*

    I already replied to this, at least twice in this thread already. I'm not going to type it again.
    (1)

  7. #57
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by PK_THUNER View Post
    The reason why omega might be easier is because everyone there has the ability to clear shinryu.
    Omega is easier because it doesn't have more than maybe one or two instant kill mechanics. There is plenty of time to recover from non-instant kill mechanics as well. Meanwhile, Shinryu has something half a dozen instant kill mechanics.
    (2)

  8. #58
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maeka View Post
    It isn't any single mechanic, it's how long the fight is (much longer than the Omega fights) and how low the margin of error is for each single attack, and how deadly each single attack is.
    This is probably the best answer I've been given, as it's not that each mechanic is hard, but that the number of times peopel can do something right, before they do something wrong is higher in longer fights.

    Quote Originally Posted by Maeka View Post
    Several of them kill you instantly either directly or by proxy -- they either knock you off the platform (instant death) or are like the fist pound (damage high enough to insta-kill a healer or DPS barely geared for the instance).
    I wasnt a very geared DPS, and being a squishy, Id have to say almost every attack "nearly" killed me, except those that are knock offs.

    Quote Originally Posted by Maeka View Post
    The Tail slaps are almost as bad, and again, insta-kill if the platform was already cracked and they didn't notice the subtle indicator (which can be hard to see in such an intense fight).
    Personally the red ground with glowing cracks is pretty noticable, with the exception of 1 point near the end, where the tail comes out when you're trying to dodeg another mechanics that glows brighter. (Though I dont see the floor break in that one.)

    Quote Originally Posted by Maeka View Post
    Sometimes his dives across the platforms are painted in a way that they are physically impossible to move out of before he does it depending on where you were standing before he chose to do this, so you either eat it or get pushed off (again, instant death).
    While this is sorta true, there are exceptions, such as heading to the middle when he flies away, so you'll be ready. (Along with sprint activated before you see the AoE)
    But that type of reaction is a bit on the difficult side, so I can see this as semi difficult. (Though most ppl have vuln from this, rather than getting knocked off, as u would have to head the opposite direction of shinryu, and be somewhat close to an edge to get knocked off, as the push back isnt very strong. I'd say its like a 1 in 10 chance of actually killing someone, in a single fight, from push back.)

    Quote Originally Posted by Maeka View Post
    With all the spells and effects going off, there's an instant or near-instant death possibility during the adds phase -- Meteors+Death Sentence is pretty much a guaranteed kill on the tank and/or anybody else caught in it and sometimes it is difficult to see the marker for that too with all the other markers on the ground for the meteors.
    I actually did find this to be the hardest part of the fight, but I'd say its within reason, especially since its so short.

    Quote Originally Posted by Maeka View Post
    There's the Earth Attack where Shinryu paints 2 people... if those 2 people are derpy, they get the entire raid caught in the blast with no chance of escape (making it so that 1-2 players can cause a wipe by not doing something right is kinda ridiculous in a fight that's mostly meant to be Q'd for with randoms) depending on where they happened to be standing when the thing paints the AoE area.
    incorrect. no matter HOW badly they position it, there is an EXTREMELY easy way to dodge it anyways 100% of the time. All bosses with massive cone attacks have the same strategy, get as close to the boss as possible (the origin of the cone) as there is little distance you actually have to move, to dodge. If you're nearly touching him, you can literally be in the middle of 2 cones on both sides, no safe zone in the middle, and barely tap a direction, and be out of both cones, by simply moving less than an inch in game. (This is a very useful tactic to remember for all fights with Cones!)

    Quote Originally Posted by Maeka View Post
    There's just so many attacks that will either insta-kill you, or put enough hurt on you that healers just can't keep up with it sometimes. That's what makes Shinryu more difficult than Omega bosses -- it's just AoE after AoE after AoE after AoE with hardly any time in-between to recover if a few people make a mistake. Shinryu requires all 8 people to be on their game pretty much, or very close to it. You could maybe get away with a derpy DPS who lays on the ground dead most of the fight, but if you get a 2nd... chances are, unless the remaining two are entirely awesome and over-geared, you're not gonna make it.
    this is where I agree the issue starts to get bottlenecked. The healers have very little time to revive everyone, or face the possibility of getting slamed themselves, or letting the tanks die. The main trick to this that always works in 2 healer set ups, is to have a tank healer, and a raid healer. while the raid healer cant possible rez everyone, this can make sure the healers survive long enough to get to a point they can rez someone. (I honestly dont know if this fight has an enrage. ive heard ppl claim it, but when i surpassed that point, the fight carried on anyways, with 2 healers, 2 tanks, and me as the sole DPS, and we slowly went the rest of the fight. But if there really is an enrage, then I can see this being an issue) Personally I say just turtle the fight, its easier that way. (My 1st clear, as RDM, i tried to rely on the healers 3 times, but then said F it, and solely healed/rezzed, only attacking when there was no one to heal/rez, which was barely ever, as they refused to listen to where to stand, but thats when we won, slow and steady, turtling.)

    Quote Originally Posted by Maeka View Post
    And God Forbid one of the derpy people be a tank or a healer.... then you're just done, period (assuming you're not at like 5% health or something remaining). A 320+ healer could maybe handle that, maybe. But certainly not one who is 280-300.
    While this is pretty much true, they shouldnt really be going on to endgame if they cant perform the basic function of "rampart TB" or heal the MT/OT for TBs. (Which is the minimal requirement, as im fairly sure they can win a fight w/o DPS, but it would take for ever, like my group did my 1st time)

    Quote Originally Posted by Maeka View Post
    And also, those cheap auto-attacks on 2 random people in the raid no matter where they are I think are the icing on the cake. Wholly overkill. Even if you do barely survive some AoE... chances are, you're dead before a healer can get you healed because of the stupid Auto-Attacks which tend to land <1sec after major AoE attacks.
    I'm actually not too familiar with this. The only time I remember being hit with auto attacks, was if one of the tanks were dead. But I may be wrong on this. (if this is true, I would actually agree on this part, and would think this is the only part that really needs changed, based on the difficulty the fight should have, in comparison to the rest of endgame.)
    (0)
    CLAIRE PENDRAGON

  9. #59
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    The boss automatically attacks the two people with the highest agro, which should be the tanks. That is why when one of them is dead, you suddenly take auto attacks.
    (1)

  10. #60
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Blanchimont View Post
    The boss automatically attacks the two people with the highest agro, which should be the tanks. That is why when one of them is dead, you suddenly take auto attacks.
    It automaticcally targets tanks actually. If there are less than two tanks alive, it targets whoever is on top of the enmity list though.
    (2)

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