Quote Originally Posted by kattzkitti View Post
It's been said time and again, confirmed by the devs themselves, that dps check design doesn't take tank and healer dps into account.
Correction: the fights are balanced excluding healer DPS when cleared in the middle of the patch (and while DDs and tanks are performing at 85%-90% of their optimal capacity), and Yoshi himself has admitted that healer DPS is needed when the raids are done when they are released (because they are balanced for higher item level than what's available for players). This is the original quote you're referring to:

Yoshida: Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

Certainly for people who are at world's first level, their goal is to clear it at as low an item level as possible, lower than the one assumed during development. So if you look at the fight and figure out that if it's not numerically possible to clear with four DPS and tanks, you'll need to make up the gap with DPS from healers.
Source: https://www.bluegartr.com/threads/12...-Event-5-19%29