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  1. #61
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sandpark View Post
    Just take the trash monsters out of the instances if they don't require much different tactics and allow way too big pulls.
    But why, though. Dungeons would be even more boring if you had 3 striking dummy-esque bosses and only 3 bosses to kill. At least with large pulls, things can sometimes get exciting if you manage to pump out a ton of AOE damage and just watch things melt. Take the large pull after the second boss in Sirensong. I'm leveling up WHM, tank pulls everything from dogs to the Gravekeeper. I've got Largesse + Regen on them, Aero III, Assize for burst heal and damage, Thin Air + Presence of Mind + free Holy spam for 12 seconds. Couple that with my last run where I had a BRD and a SAM both helping AOE the pack down, and they were dead before I had to even Bene the tank. There is a certain satisfaction in watching large pulls just melt like butter.

    AOEing isn't hard. People that refuse to do it just don't understand the math behind how, after a certain point, AOE potency > single-target potency. Even with nerfed AOE, there isn't a reason to not use your AOE skills (except perhaps for a DRK's Dark Passenger--MP cost isn't worth the measily potency or effects unless you have a MASSIVE pull).
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #62
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    There's nothing interesting about AOEing the mobs as it is the same tactic over and over on each pack of mobs. Those tactics do not change with the pack outside of the occasional group of aoes.

    There is not crowd control, there are no "hornet" or "bomb" type enemies in SB, iirc.
    (7)
    Last edited by Kallera; 07-28-2017 at 10:27 PM.

  3. #63
    Player
    Kyrph's Avatar
    Join Date
    Sep 2013
    Posts
    62
    Character
    Wolf Snow
    World
    Adamantoise
    Main Class
    Warrior Lv 80
    When I have the right group for it I love getting big pulls as a WAR and just Decimate and overpower spam and watch everything die, even if my dps don't use their AOEs but they usually do.
    (0)

  4. #64
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    As a RDM I will AOE at 3+, but often I find the other dps I am with will jus single target. Usually it is a melee like a DRG in those cases. Range is usually AOEing with me. Always feel with melee who single target that I am doing most of the work because not only am I hitting their target, but everything around it. I don't complain though because it is trash mobs and so long as the tank and healer are not struggling as well as we get through content it is fine. Just not sure what they don't want to AOE.
    (0)

  5. #65
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by HyoMinPark View Post
    But why, though. Dungeons would be even more boring if you had 3 striking dummy-esque bosses and only 3 bosses to kill. At least with large pulls, things can sometimes get exciting if you manage to pump out a ton of AOE damage and just watch things melt. There is a certain satisfaction in watching large pulls just melt like butter.
    I guess I would prefer fewer harder hitting monsters that give more xp, than 20 enemies who hit like fleas but combined drain resources.

    Where clever pulls and positioning dictate death or victory.

    Attention over spam.

    It's more like God Of Warrior Of Light(hacknslash) now and I want Dark Souls. Precision + Power over speed.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  6. #66
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I've met a Bard who tried to explain me he didn't want to aoe because bard aoes were bad ...
    (0)

  7. #67
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    Quote Originally Posted by Sandpark View Post
    I guess I would prefer fewer harder hitting monsters that give more xp, than 20 enemies who hit like fleas but combined drain resources.

    Where clever pulls and positioning dictate death or victory.

    Attention over spam.

    It's more like God Of Warrior Of Light(hacknslash) now and I want Dark Souls. Precision + Power over speed.
    In Dark Souls, you run past all the enemies and beeline the bonfire/boss room where you can.

    I don't think it's really comparable as in Dark Souls the fighting is based on hitboxes and dodging those rather than basically target+damage/hit calc.

    There's no crowd control, nor possibility for multiple healers/tanks in this game, so the old type wow scholo instances can't really be done (though I think you could actually aoe those, as long as a couple of players watched the mobs that could do the nasties).
    (0)

  8. #68
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Eyvhokan View Post
    In Dark Souls, you run past all the enemies and beeline the bonfire/boss room where you can.

    I don't think it's really comparable as in Dark Souls the fighting is based on hitboxes and dodging those rather than basically target+damage/hit calc.

    There's no crowd control, nor possibility for multiple healers/tanks in this game, so the old type wow scholo instances can't really be done (though I think you could actually aoe those, as long as a couple of players watched the mobs that could do the nasties).
    Well beeline exist here on speedruns too.

    Not as precise but red ground aoe=hitbox, and you dodge those.

    And that is what is missing. Crowd Control, combat is dodge or kill for the most part. No need for crowd control if we can AoE an entire zone or enemies hit like gnats. I want the thrill of if the said puller does not use forethought on pull, the outcome is not looking bright. Not bright on 24/7, let me pull ten to 30 monsters, I am going to ignore the majority of your mechanics, and we will spam rains of thunderous AoE all day long.
    (0)
    Last edited by Sandpark; 07-28-2017 at 11:13 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

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  9. #69
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    The fun part of AOE is you have to always position yourself tomake sure you hit all the mobs.
    also NiN's aoe is unique,you have to stay right at the middle of the mobs which is sometimes suicide if mobs use multiples aoe to block your escape route.
    (0)

  10. #70
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yeol View Post
    3 or more mobs is just what you need to AoE. 2 mobs you focus one down then the other, basic rules.
    It depends on what class you're on and the potencies of your skills. On Blm, I typically start Aoe at 4+, you can do 3 but it's still not really worth it and might be faster to just kill them 1 by 1.
    (1)

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