You'd still take PLD+DRK for easy, high dps and free Intervention+TBN for every tankbuster.
You'd still take PLD+DRK for easy, high dps and free Intervention+TBN for every tankbuster.
Data from the first two weeks shows that WAR provides the highest dps by a significant margin on pretty much every fight across all skill levels. There's no need for assistance from Intervention or TBN when you have the largest free mitigation toolkit in the game (although you'll always have at least one of these available), and most of your resource costs were stripped away with 4.05. WAR has the least amount of variation in dps with percentile, indicating that it's the most forgiving to optimise. As it was in HW, if you're complaining about DRK outperforming you, you're simply playing with a significantly higher skilled tank (i.e. by at least 10-20 percentiles minimum).
It is a 3-4% difference from WAR to Pally in the 75+ (not sure what is "significant" by your def). You can't take parses across all percentiles ranges and call them skill/what the job does at this point, tank/dps stance uptime is not being factored in, and the usage of these is more often determined of the parties skill. You are trying to compare tank damage like dps damage, it does not work, unless you are looking at the top of the range, because at that point you know the player, no matter the class, has close to 100% uptime on dps stance.
Look we get it, you want DRK damage buffed, don't think there is anyone out there saying not to buff DRK damage, but stop downplaying the clear edge Pally has.
You're looking at the numbers but making no effort to understand them. High percentiles have all 3 tanks at similar DPS because those players can optimise all 3 tanks and maximise DPS uptime. The lower you go, the more likely you'll see groups that just have the PLD/DRK MT with 100% tank stance uptime while the WAR stays in Deliverance just because that's what they did for all of ARR and HW. At that point it doesn't matter that WAR is more awkward, because the PLDs and DRKs are operating with a permanent 20%+ penalty.Data from the first two weeks shows that WAR provides the highest dps by a significant margin on pretty much every fight across all skill levels. There's no need for assistance from Intervention or TBN when you have the largest free mitigation toolkit in the game (although you'll always have at least one of these available), and most of your resource costs were stripped away with 4.05. WAR has the least amount of variation in dps with percentile, indicating that it's the most forgiving to optimise. As it was in HW, if you're complaining about DRK outperforming you, you're simply playing with a significantly higher skilled tank (i.e. by at least 10-20 percentiles minimum).
At 95th percentile (a good place to look at how jobs actually compare to each other), WAR is <100 DPS ahead of PLD. You can't seriously think that's a significant margin when we're able to do 3000+ DPS. WAR's "superior" mitigation and DPS clearly aren't enough to make it more desirable in O3S/O4S, the current hardest fights. If PLD/DRK utility didn't actually mean anything, they wouldn't have triple the Neo Exdeath clears that WAR does. Seems like DPS actually isn't the only metric for tanks.
Not too sure why people are trying to down play plds support abilities. But 15 percent reduction on the group is a lot. Its not needed in any thing but prog in theory. But the truth is most people here don't have the ability to play their job to their fullest. That and when placed with other mitigation options it gets ridiculous. The only thing they need to do now is get rid of the cure componet for dv
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