Tank balance is fixed. Anyone asking for changes beyond "Shake it off", probably doesn\\'t know what they\\'re talking about. Discuss.
Tank balance is fixed. Anyone asking for changes beyond "Shake it off", probably doesn\\'t know what they\\'re talking about. Discuss.

You don't have all 3 tanks 70 to make that statement. Neither do I so I don't say anything, other than I wouldn't mind some more potency buffs or at least Dark Passenger being useful again.


They took out so much and rearranged what was left to the point they're more homogenized than 3.x. So I guess you can call it balance..? Utility is the only outlier I guess.
That's not an opinion, it's just wrong.


You need to ask yourself one question "Why should I bring this tank over this one ?"
As long as you can't give a factual answer to that question for each tank, they won't be balanced.


Not impossible, but some design should be changed. The first thing that could be done is creating a synergy between each tanks and different jobs. Imagine if the AoE healing spells of WHM only spread the amount of healing you did to your initial target. Suddenly, WAR would have a great synergy with WHM with the increased healing of Defiance. Imagine if DRK could put a Requiem effect through a third combo, then a caster heavy setup would take that tank as their first choice, etc...
It kind of is. This game will never have perfect balance (no pun intended). Every job will have it's highs and lows. I think people just forget that at times. It's why you hear so much of "just play what you like". Eventually the job you play will be in a good place. You just have to accept at some points it won't be.


Frankly, I don't think it's impossible. The problem is that they want to balance them "in the void" (no pun either).
Like I said earlier in that thread, what they should balance is different party composition, and for that you create synergies. If no DPS has a slashing debuff, then WAR is better if your party has a NIN or a SAM. If PLD is changed to do piercing damage, and is given a piercing debuff (That would be removed from DRG), then a PLD is better if you have a DRG, a MCH or a BRD. And a DRK could be given a magic vulnerability, to better synergize with BLM, SMN and RDM.
As for healers, they could also create synergies. A healer that mainly uses abilities to heal is better paired with PLD or DRK than WAR. A healer that would spread an AoE based on the amount healed on your initial target would spread higher numbers by targeting a WAR than a PLD or a DRK, etc...
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