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  1. #11
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ariomi View Post
    I see things completely opposite then you. Summoner already has been simplified. (snip)

    Red Mage is the polar opposite to Summoner. If you say you find it boring, I would ask you if you have ever played Red Mage, let alone level it to 70. Or are you just listening to what other people say instead of playing it for yourself? (Your profile suggests that your only level 70 class is arcanist, and your next highest class is a level 60 machinist.) Red Mage requires much more thought then Summoner, balancing three different procs and trying to constantly keep uptime on the boss. Red Mage doesn't have a single dot, and I often find myself trying new ways of sneaking in dps. Any time a Red Mage isn't busy casting, backflipping or melee-ing they are doing 0 damage. In comparison, Summoner's pet and their dots make doing damage easy. Your pet will auto attack anything once in combat and Dots do damage as long as they last. Summoner is much easier to do damage, (Albeit less damage.) In O3s I found out that I can lunge towards Apanda, unleash my melee combo on it, and backflip back into my square and verholy it for extra damage, instead of staying in my square and losing damage. If I mess up that jump in anyway, somebody is going to die. Something Summoner never has to worry about.

    (snip)
    i don't know if you are serious about that part or just kidding... Rdm needs more thoughts and is more complex? In which world? Rdm is boring and braindead - even if you get a proc wrong you won't lose dps compared to smn. Rdm have 1001 ways to continue after a mistake smn not - they are simple screwed up if they do a wrong decision, if they have to move Bahamut or fall of short mp (what rdm actually never do) if you time con wrong or healer negate radiant reflect with shields etc.. so where exactly do u see the "foreseeing" or "complexity" of rdm cls? rdms only choice is "black or white spell next?" nothing more nothing less. I played both in o1s/o2s and rdm is waaaaaay more relaxing and earns way more dps even with messing up or playing as "3rd healer" with vita/res in between.

    well... I think its senseless to discuss this any further... we won't find a match in this : /
    (5)
    Last edited by Neela; 07-28-2017 at 06:53 PM.

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