Quote Originally Posted by TsundereImouto View Post
While things like bahamut moving, the summoner dying, and pet responsiveness are annoyances, I don't believe they are big enough problems that they spoil the design of the job, at least for me.
https://www.fflogs.com/statistics/17#boss=42

With the amount of Utility summoner brings (Generally being underwhelming,) and lack luster dps numbers, it's not ok. While you might enjoy the play style behind it, The class feels so unrewarding for the amount of work you have to do achieve good dps. Summoner is like trying to skateboard uphill. While you might enjoy that, Most summoner's don't.


The fact that Bard and Machinist outdps summoner's in almost every percentile, and bring mana/tp regen, whole party damage increases for around 30 seconds each, with other bonuses as well (Like Battle Voice and the additional effects of there songs) and have no cast times (Meaning higher mobility then summoner) Just put it over the edge for me. Summoner is High risk Low Reward. And out of all of Summoner's problems It needs to be fixed to high Risk, High Reward. If Summoner's could match the dps of Black Mage's or at least be comparable I wouldn't mind it so much. Summoner's are the weakest caster class in ever regard. Black Mage's can pull 4800 dps now in Savage while having a rather simple rotation compared to Summoner. They don't have to worry about unresponsive pets, and they have more mobility with being able to teleport to leylines, triplecast, and teleport to other people. Summoner's are 600 dps below Black Mages, and still lower then Red Mage's dps who offer better utility and more dps.

Using a clunky, unresponsive pet class that was altered to prevent you from increasing your dps (using Aetherflow in dreadwyrm trance) Might be fine for you, But in no way is Summoner in a good spot. The Playstyle feels neutered from what it once was to me and there's no payoff for it.