Maeka: Start a new topic so you aren't taking @Caimie_Tsukino's post off topic. Also, swapping to your class and posting your craft, control and cp would be better than listing the items you have.
Maeka: Start a new topic so you aren't taking @Caimie_Tsukino's post off topic. Also, swapping to your class and posting your craft, control and cp would be better than listing the items you have.


Maeka, do not forget about the GC hand ins. Make sure that you are handing in a HQ item (unless its something that cannot be HQ, like that one fishing lure).
Another thing - do not look at macros. They are really for only one kind of people, though they can be useful for another. They are meant for people who already know what they're doing and have the gear. They can be used by (but should not be) people who have the gear but somehow managed to avoid getting the know-how.
Instead, learn your skills, and develop your own flow for crafting by hand. So you do not have enough CP for a macro - so what? How many Rapid Synthesis successes does it take for you to reach one (or two) Careful Synthesis 2's from completion? Once you're there, focus on adding more Quality. And you should be getting a lot more than merely six Hasty Touches in. Something tells me you are not using your skills to their fullest potential.

I am rather disappointing that unless you have 100% hq gear and 100% max overmelds on every piece you can't really craft any of the 2-3 star recipes.
yes I get it, they want you to work for it. However, spending 10m gil to get to this level is just absurd.



There isn't 3 star right now?
70 2 Star doesn't take max overmelds. It's really not a lot of work. Not sure if you were being funny or not, since this is almost opposite of what the OP is complaining about.
You can craft 2 star gear with 70 white HQ gear and minimal overmeld (1 in some slot).
Edit: Unless in your server white HQ crafter gear is so undercutted that its cheaper than the mat, you can always craft 2 or 3 of them using white NQ gear with specialist, to sell and earn back the material cost. It's really simply to get to full HQ in this patch, you just need the level.
Last edited by Mirarara; 07-28-2017 at 01:27 PM.




The current recipes are a complete joke. Friend of mine put together a meld list that guarantees HQ from all NQ mats at a 97% success rate; 100% if you had a little higher control. Every single materia he lists can be obtained through red scrips or Ixali.
https://www.reddit.com/r/ffxiv/comme...m_cp_crafting/

Purchase NQ Tempura Platter from vendor in the Kugane market, 2K a pop but it will give you a good boost in Craftsmanship and CP.I'm wearing a mix of Lv56-58 HQ jewelry though it has Craftmanship melds (back when I got that stuff, I was having trouble just NQing stuff).
I forget what my CP is, but it is a good 40 points short of most macros I see people suggesting, and the HQ food is expensive, dun think I can HQ them reliably. Doubt it, anyways.
Most lv60 macros are written assuming 430 CP before food or higher. The basic difference between a macro you could use and one you have read about is the reduction of RNG in the formula due fewer RNG touches.
While you are levelling, I would hand craft until you have reasonably repeatable rotation. If you post your stats we, the community will gladly run some simulations on lokyst.net.
FYI, I just ran an import your character stats on the simulator, not completely accurate but a good starting point.
I chose Noble Codex, as it is good item to get Red scrip with. Easily obtainable materials with a reasonably high turn in value.
The following has CP space for 1 Basic/Precise Touch if you use Byregot's Blessing instead of Byregot's Brow./ac "Muscle Memory" <wait.3>
/ac "Comfort Zone" <wait.3>
/ac "Inner Quiet" <wait.3>
/ac "Steady Hand II" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Master's Mend II" <wait.3>
/ac "Steady Hand II" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Precise Touch"
/ac "Basic Touch" <wait.3>
/echo Macro #1 complete <se.1>
/ac "Precise Touch"
/ac "Basic Touch" <wait.3>
/ac "Steady Hand" <wait.3>
/ac "Ingenuity II" <wait.3>
/ac "Great Strides" <wait.3>
/ac "Tricks of the Trade" <wait.3>
/ac "Innovation" <wait.3>
/ac "Byregot's Brow" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/echo Macro #2 complete <se.14>
Or, if you can get 3 more CP, you can keep both guarunteed touches and use Byregot's Blessing.
Last edited by ChameleonMS; 07-28-2017 at 11:48 PM.
Guess I'll chime in too. Started the game around 3.2, played for 3 months. Then again 2 weeks ago. Have 1k hours ingame and nearly all on crafting so it's a "newer" crafter's view on it, who never experienced ARR and early HW crafting.
The culprits are 100% the skills.
Precise touch and Manipulation II are the most efficient skills cp-wise and at the same time are the SIMPLEST. In other words, the optimal way to solve the puzzle is by using SIMPLE rotations, rather than something a bit more complicated, like the super CP squeeze in Rath's rotation. On top of that, the quality/progress requirements are undertuned, meaning that you are not pushed to the maximum to achieve 100% HQ.
To put it into perspective, I joined 2 weeks ago, had 10mil in my pocket and overmelded Ironworks. It took me 2 weeks to get main class and all DoL/DoH to 70s and then only 1 day to reach the full i190 and overmelding.
1/3
Overmelding was as simple as just slotting all the free Vs I got from the quests and then spending all my red scrips I got from leveling the final few levels on IVs and spamming those up to 4 slots deep. And that was all I needed. At that point, absolutely any rotation that just employs a Mani2 -> SH2->5x Precise in it will beat anything with minimal melds.
Heck, level 66 was already where it was all broken, once you had both Precise touch and Manipulation II. The leveling became uber easy, since you could HQ everything at ease.
What's weird is that they added even more specialist actions. Interesting ones too. The specialist skill list atm is VERY interesting and I think with enough thinking, we could create some insane rotations with it, but the problem is that we simply don't need to.
See, the issue is more in that the REQUIREMENTS for 2* make you already strong enough to easy beat the puzzle with the culprit skills. If this requirement was dropped, I'm sure super clever use of specialist skills would allow for NQ -> 100 HQ without even overmelding i190. But as it stands, once you CAN craft 2*, you are already broken.
2/3
What they need to do is make it so that once you break the minimum requirements for a craft, you still need to push the puzzle REALLY hard to succeed. So hard, that specialization skills become vital. If not - require absolutely insane melding, not the super easy Vs into IVs we need atm.
They put in these awesome new specialist skills... I just don't see why they would do that without a plan to make us sweat really hard. Accessability is fine, but crafting should be more like raids towards the very endgame - require a lot of planning and dedication OR you need to buy your way into it and beat it easier by being overgeared, but that overgearing has to cost A LOT and even then require some brain. I don't see why crafting can't follow that same paradime. Then again, they are nerfing raiding too.. It's just odd how the design decision on specialist actions are all in the right direction of creating completely unmacroable rotations (how do you imagine easily macroing whistles lol) and yet everything to do with normal crafting and requirements don't make use of this direction. It's like 2 designers got in a fight.
3/3
Last edited by Felkin; 07-30-2017 at 06:35 AM.
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